Find a job. Keep flying. [ EDIT ]
This game has been retired! That means it's no longer being run.
It's been over two centuries since humanity fled to the Forge. Life is dangerous here in the Black, but rarely dull. You've got a ship, a small crew, and and a few contacts. That's not a lot, but it's enough. You find jobs, you do jobs, and you get paid for the jobs. Jobs aren't always easy to come by or easy to accomplish, but they pay the bills. Paying the bills keeps you flying. And that's life in the Outlands of the Forge.
This will be a fully-guided Starforged game. I'll be acting as the guide, but I'll be running things mostly by Oracle rolls. We'll play collaboratively and see where the story takes us. The game will start with collaborative world-building by defining the "truths" for the game. Then we'll kick things off with a job and go from there.
One tweak: I don't plan for the setting to include "Ironsworn". This will only be a roleplaying thing, however. The mechanics will be exactly the same, except that instead of "swearing an iron vow" you will "commit to job" or something similar.
As you may sense, I'm envisioning something with a Firefly/Serenity feel, but this won't literally be a game in that setting. It's just the theme I've got in mind. If our world-building takes us in a different direction, however, I'm open to that.
Note on inclusion: Inclusion and player comfort/safety is important to me. This game will be LGBTQ-friendly and supportive of marginalized communities. I have absolutely no plans for where this story will go, but I'm committed to not letting it go anywhere that makes players feel uncomfortable or unsafe.
Full Disclosure: This will be my first time running a game on Gamers Plane. It may be a little clunky at first.
I'm currently thinking I'll have this game be public, but if anyone objects, we can go private.
This will be a fully-guided Starforged game. I'll be acting as the guide, but I'll be running things mostly by Oracle rolls. We'll play collaboratively and see where the story takes us. The game will start with collaborative world-building by defining the "truths" for the game. Then we'll kick things off with a job and go from there.
One tweak: I don't plan for the setting to include "Ironsworn". This will only be a roleplaying thing, however. The mechanics will be exactly the same, except that instead of "swearing an iron vow" you will "commit to job" or something similar.
As you may sense, I'm envisioning something with a Firefly/Serenity feel, but this won't literally be a game in that setting. It's just the theme I've got in mind. If our world-building takes us in a different direction, however, I'm open to that.
Note on inclusion: Inclusion and player comfort/safety is important to me. This game will be LGBTQ-friendly and supportive of marginalized communities. I have absolutely no plans for where this story will go, but I'm committed to not letting it go anywhere that makes players feel uncomfortable or unsafe.
Full Disclosure: This will be my first time running a game on Gamers Plane. It may be a little clunky at first.
I'm currently thinking I'll have this game be public, but if anyone objects, we can go private.
{{details.status == 'open' ? 'Open for game applications' : 'Closed for game applications'}} [ {{details.status == 'open' ? 'Close for applications' : 'Open to applications'}} ]
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{{details.public ? 'Public' : 'Private'}} [ Make game {{!details.public ? 'Public' : 'Private'}} ] (Read the forum)
We'll use standard Starforged characters, with one modification: everyone will get to pick a free module asset for the ship in addition to the usual assets provided at character generation. I want the ship to have some character to start with.
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