Quest For the Frozen Flame [ EDIT ]

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In the brutal tundra of the Realm of the Mammoth Lords, only the hardiest folk have what it takes to withstand unsparing weather, track down big game, and fight back hostile followings. The Broken Tusk following has survived another winter, but a new year just began, and signs of danger foretell a year unlike any before. Unless their newest party of scouts can secure a safe route through the wilds, saber-toothed beasts, warmongering rivals, and the ever-looming possibility of natural disaster all threaten to end an ancient people’s legacy. Will the Broken Tusks succumb to the elements and surrender to their rivals? Or will you guide your following to glory and reclaim a stolen birthright?

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Will use the standard rules for character creation. Can use any Common options from the Core Book, Advanced Player's Guide, Guns & Gear, Secrets of Magic or the Lost Omens books. Any uncommon or rare options will be determined on a case by case basis. I'm usually not very strict.

How about anything from Pathfinder Infinite? There's a lot of stuff there, and I have barely begun scratching the surface. As with uncommon or rare options I will have to do it on a case by case basis.

You will start as a member of the Broken Tusk tribe in the far north of Golarion in what is known as the Realm of the Mammoth Lords.

There's a player's guide to this campaign available from Paizo's website here. I will note down the most important aspects with regard to character creation below.

Ancestries: The tribe consists mostly of Kellid humans, though they have recruited from all other ancestries and human cultures. No limits on cultural background. Also all Uncommon Ancestries in the sources above will be considered Common for the purpose of permissions.

Backgrounds: Any background could work (though, some easier than others) but there's some backgrounds made specifically for this adventure path. You can find them here. These are considered Common for the purpose of this campaign and can be taken without any special permission.

Classes: All classes will be allowed. Will use the free Archetype alternate rule from the Gamemastery Guide. Though this will not come into play until level 2.

Alignement: Will not allow evil alignment.

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