The Darkest House - Held Worlds [ EDIT ]
This game has been retired! That means it's no longer being run.
The old house on the hill. Every town has one right? So why is it that you don't remember this one here? The house calls to you, it hates you. You need to explore, you should stay away. You know in your heart though, that if you go into the house, you may not get home.
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Please see the recruitment thread for more (many more) details.
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Please see the recruitment thread for more (many more) details.
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{{details.public ? 'Public' : 'Private'}} [ Make game {{!details.public ? 'Public' : 'Private'}} ] (Read the forum)
Noted in the Recruitment thread as well, but I'll put it below:
[ +- ] Character Info Crosspost
1. Please review The Player's Guide.
2. You are not trained professionals. Not cops, not army, not firefighters.
3. You know each other. Whether you're high school alums, private eyes (yes, an exception to the above), amatuer ghost hunters. That'll be up to the group.
4. Make connections. Make them messy. The house will be very interested.
The sheets, as mentioned in the player's guide are very simple. That said, the more info you generate, the more interesting things will be. I'm going to ask you to have some format of this in the game sheets where I can see it, but if you'd like a fancy one, Monty has kindly provided.
Name
Up to you. Hold on to it tightly.
Doom
Starts at 0. It won't stay there.
Overall Rating
We'll be starting at 1. You haven't done anything for more, but you'll get there. Or the other thing will happen.
Modified Ratings
We'll go over these as DM and player, but please have at least one good and bad modifier in mind.
Special Abilities
Don't worry about this yet. ;3
Boons/Banes
See the section in the Player's Guide! This will be relevant during play.
Equipment
Go for it. The house is going to be mean to you. Might as well record your advantages while you have them.
2. You are not trained professionals. Not cops, not army, not firefighters.
3. You know each other. Whether you're high school alums, private eyes (yes, an exception to the above), amatuer ghost hunters. That'll be up to the group.
4. Make connections. Make them messy. The house will be very interested.
The sheets, as mentioned in the player's guide are very simple. That said, the more info you generate, the more interesting things will be. I'm going to ask you to have some format of this in the game sheets where I can see it, but if you'd like a fancy one, Monty has kindly provided.
Name
Up to you. Hold on to it tightly.
Doom
Starts at 0. It won't stay there.
Overall Rating
We'll be starting at 1. You haven't done anything for more, but you'll get there. Or the other thing will happen.
Modified Ratings
We'll go over these as DM and player, but please have at least one good and bad modifier in mind.
Special Abilities
Don't worry about this yet. ;3
Boons/Banes
See the section in the Player's Guide! This will be relevant during play.
Equipment
Go for it. The house is going to be mean to you. Might as well record your advantages while you have them.
Decks
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