Star Wars Legends: Jedi Knight (SWADE) [ EDIT ]

This game has been retired! That means it's no longer being run.
https://i.imgur.com/H7OPzwm.png

All across the galaxy, Jedi Knights help beings in need--negotiators, peacemakers, investigators, warriors--there's few roles they don't fill. The traditions of the Jedi order span generations, centuries. Masters train apprentices, who then become knights, then masters themselves, and the training cycle repeats. You are one of those apprentices; a Padawan.

https://i.imgur.com/r8Nlfx7.png

You'll travel the galaxy with your master and fellow apprentice, answering calls for aid, and helping where a Jedi is needed.

Yeah so I really don't know much about the current Star Wars canon, but I know a lot about Legends--so that's the canon I'd like to use for this!

Game can take place in Old Republic, Republic pre-Clone Wars, or New Jedi Order pre-Yuuzhan Vong. The buy-in is that you and a fellow apprentice follow your master (an NPC who will not be stealing the show in any way-shape-or-form). And no matter the era, this is the story of you all on your journey to knighthood so canon events are not the focus.

The tone being aimed for is adventure, investigation, diplomacy, and pulp action. In SWADE I lean away from the tabletop wargame/battle style and lean toward narrative fiction first.

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SWADE core rules. You can be any force-sensitive capable species you like. We can talk about using the species builder if you'd like to have them be mechanically unique from humans. Otherwise the species you pick is just for (1) flavor or (2) narrative permission.

Arcane Backgrounds --
(1) The Focus skill is renamed to The Force.
(2) All characters start with the Force Adapt arcane background (Gifted). I think what powers Jedi could and could not use are apparent, but we could always talk if something seems like it wouldn't fit.

Skill Considerations --
(1) Focus is renamed to Force and is the skill linked to Force Adept.
(2) Language is going to be used, but it's just one die for all languages. It's how adept you are at communicating with other species, even when you may not know they language fully.

Gear --
(1) You have your robes, tunic & cape, or whatever Jedi wear in whatever era we are in.
(2) Not going to track creds, but we will use a Wealth Die to figure out resources at available.
(3) Characters have a Lightsaber (Laser Sword from SWADE weapons list). These are highly individualistic and custom to each Jedi so let's lean in to that!

Setting Rules --
(1) Unarmored Heroes
(2) Conviction
(3) Wound Cap
(4) Creative Combat

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