Grey Days, Bloody Nights [ EDIT ]
This game has been retired! That means it's no longer being run.
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***
1) - OPTIONAL Choose one or more Backgrounds: mechanically, backgrounds are packages of abilities aimed at giving you a solid base to build with the rest of your points, and a few possible Examples. Every background spends 6 Investigative Points and 18 General Points from the pools you see futher down this process. If you don't have the manual, you can skip this part and we can collaborate on making your background.***
2) Choose your Investigative Abilities
You get Tradecraft 1 and Streetwise 1 for free.
You get 24 more points to put wherever you want
ACADEMIC
Accounting
Archaeology
Architecture
Art History
Criminology
Diagnosis
History
Human Terrain
Languages
Law
Military Science
Occult Studies
Research
INTERPERSONAL
Bullshit Detector
Bureaucracy
Cop Talk
Flattery
Flirting
High Society
Interrogation
Intimidation
Negotiation
Reassurance
Streetwise
Tradecraft
TECHNICAL
Astronomy
Chemistry
Cryptography
Data Recovery
Electronic Surveillance
Forensic Pathology
Forgery
Notice
Outdoor Survival
Pharmacy
Photography
Traffic Analysis
Urban Survival***
3) Choose your General Abilities
You get 4 points of Health and Stability for free. The cap for Health and Stability is 15
You get 15 Points in Network and 10 points of Cover for free
You get 70 more points to put wherever you want.
Athletics
Conceal
Cover
Digital Intrusion
Disguise
Driving
Explosive Devices
Filch
Gambling
Hand-to-Hand
Health*
Infiltration
Mechanics
Medic
Network
Piloting
Preparedness
Sense Trouble
Shooting
Shrink
Stability*
Surveillance
Weapons
*these two aren't spent, they are your values for how phisically and mentally healthy you stay through the adventureOPTIONAL: You can trade 2 Investigative Points for 6 General Points or viceversa, if you wish to make a more action-oriented or deduction-oriented PC.
***
4) Choose one General Ability to be your MOS (Military Occupational Specialty): once per session, auto-succeed in a difficult situation using your MOS.
***
5) Choose your three Sources of Stability:
- a Symbol (an item reminding you of your religion, your country, your family…)
- a Solace (a person you can count on - spouse, brother, old friend…)
- a Safety (a place you feel at home – your favorite pub, a vacation home you rent under a fake name, an abandoned safe house only you know about…)
1) - OPTIONAL Choose one or more Backgrounds: mechanically, backgrounds are packages of abilities aimed at giving you a solid base to build with the rest of your points, and a few possible Examples. Every background spends 6 Investigative Points and 18 General Points from the pools you see futher down this process. If you don't have the manual, you can skip this part and we can collaborate on making your background.
[ +- ] SAMPLE BACKGROUND
Analyst
Almost all modern spy work involves
sifting through the immense amount
of data available to come to some kind
of useful conclusion. Much of this
information isn’t classified or stolen,
or even picked up by spy satellites:
newspapers, periodicals, and the
Internet provide oceans of raw opensource
intelligence (OSINT) that a good
analyst can turn into useful product fornds
his government. An analyst might also
work for a university, newspaper, or
strategic-studies think tank, either under
cover or simply providing government quality
intelligence to the private sector.
Analysts have good minds for pattern
matching; this might manifest in
mathematical ability, musical creativity,
or just low-level paranoia.
Specific Examples: MI5 threat analyst,
Deutsche Bank econometrician,
European Parliament staffer,
deputy CIA station chief, journalist
for Dagens Nyheter, French Air
Force operational analyst.
investigative abilities: Data
Recovery 1, Languages 2,
Research 1, Traffic Analysis 2
Alternates: Accounting, Bureaucracy,
Criminology, History, Human
Terrain, Military Science
general abilities: Digital Intrusion
2, Network 5, Preparedness 4,
Sense Trouble 5, Surveillance 3
Alternates: Gambling
Almost all modern spy work involves
sifting through the immense amount
of data available to come to some kind
of useful conclusion. Much of this
information isn’t classified or stolen,
or even picked up by spy satellites:
newspapers, periodicals, and the
Internet provide oceans of raw opensource
intelligence (OSINT) that a good
analyst can turn into useful product fornds
his government. An analyst might also
work for a university, newspaper, or
strategic-studies think tank, either under
cover or simply providing government quality
intelligence to the private sector.
Analysts have good minds for pattern
matching; this might manifest in
mathematical ability, musical creativity,
or just low-level paranoia.
Specific Examples: MI5 threat analyst,
Deutsche Bank econometrician,
European Parliament staffer,
deputy CIA station chief, journalist
for Dagens Nyheter, French Air
Force operational analyst.
investigative abilities: Data
Recovery 1, Languages 2,
Research 1, Traffic Analysis 2
Alternates: Accounting, Bureaucracy,
Criminology, History, Human
Terrain, Military Science
general abilities: Digital Intrusion
2, Network 5, Preparedness 4,
Sense Trouble 5, Surveillance 3
Alternates: Gambling
2) Choose your Investigative Abilities
You get Tradecraft 1 and Streetwise 1 for free.
You get 24 more points to put wherever you want
[ +- ] INVESTIGATIVE ABILITIES
ACADEMIC
Accounting
Archaeology
Architecture
Art History
Criminology
Diagnosis
History
Human Terrain
Languages
Law
Military Science
Occult Studies
Research
INTERPERSONAL
Bullshit Detector
Bureaucracy
Cop Talk
Flattery
Flirting
High Society
Interrogation
Intimidation
Negotiation
Reassurance
Streetwise
Tradecraft
TECHNICAL
Astronomy
Chemistry
Cryptography
Data Recovery
Electronic Surveillance
Forensic Pathology
Forgery
Notice
Outdoor Survival
Pharmacy
Photography
Traffic Analysis
Urban Survival
3) Choose your General Abilities
You get 4 points of Health and Stability for free. The cap for Health and Stability is 15
You get 15 Points in Network and 10 points of Cover for free
You get 70 more points to put wherever you want.
[ +- ] GENERAL ABILITIES
Athletics
Conceal
Cover
Digital Intrusion
Disguise
Driving
Explosive Devices
Filch
Gambling
Hand-to-Hand
Health*
Infiltration
Mechanics
Medic
Network
Piloting
Preparedness
Sense Trouble
Shooting
Shrink
Stability*
Surveillance
Weapons
*these two aren't spent, they are your values for how phisically and mentally healthy you stay through the adventure
***
4) Choose one General Ability to be your MOS (Military Occupational Specialty): once per session, auto-succeed in a difficult situation using your MOS.
***
5) Choose your three Sources of Stability:
- a Symbol (an item reminding you of your religion, your country, your family…)
- a Solace (a person you can count on - spouse, brother, old friend…)
- a Safety (a place you feel at home – your favorite pub, a vacation home you rent under a fake name, an abandoned safe house only you know about…)
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