Starjammer (D&D 5e) [ EDIT ]
This game has been retired! That means it's no longer being run.
Wildspace: the final frontier. These are the voyages of the spelljamming ship Enterprise. Its five-year mission: to explore strange new worlds. To seek out new life and new civilizations. To boldly go where no man has gone before!
This is a Star Trek / D&D mash-up, thanks to the release of the new Spelljammer supplement. You will play the bridge crew of the Enterprise, and the setting, while firmly based in the fantasy genre of D&D, will be oddly resonant of the Star Trek universe we are familiar with.
(Or if you need to rationalize it further just imagine its all a holodeck simulation, or even better, an alternate universe!)
This is a Star Trek / D&D mash-up, thanks to the release of the new Spelljammer supplement. You will play the bridge crew of the Enterprise, and the setting, while firmly based in the fantasy genre of D&D, will be oddly resonant of the Star Trek universe we are familiar with.
(Or if you need to rationalize it further just imagine its all a holodeck simulation, or even better, an alternate universe!)
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Characters will start at level 5.
All published races are permitted, so long as we can justify a direct analogue to the Star Trek races.
Likewise, all classes are available, but consider choosing a sub-class that has features correspondent with Trek characters.
All published races are permitted, so long as we can justify a direct analogue to the Star Trek races.
Likewise, all classes are available, but consider choosing a sub-class that has features correspondent with Trek characters.
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