The Iridescent Dawn [ EDIT ]
This game has been retired! That means it's no longer being run.

Concept
In the humid cloistered Carrel Towers towers of Amat Nina, a city that surrounds a bay, the Nightmonks gaze upon the scintillating lights of the aberration. It has always been there, hovering over the city. They chant and pray a prayer of warning and warding: "That what was long ago, shall not return." Their songs calm the spirits and keep the city safe.
The curtains of mist and shimmering sky-sand fill the air, if you know the right path and the right methods, you can walk up and to the aberration itself-- and explore. Cryptic cities and forlorn ruins populate the lands of the aberration - ghostly entities and lost souls wander. A dreamlike place where treasures and hidden mysteries abound.
Naturally, a vibrant economy has sprung forth from the sale and study of aberration artifacts. The city thrives.
The people of Amat Nina, those who have walked the mistpath or have allowed the aberration into their dreams-- are changed, different, and altered. Some say they are no longer human. At odd astrological dates, they gather and perform grand rituals. Protective and secretive, it is wise not to ask them too many questions, or pay them much attention.
Yet the population of the city and, more so, the Wizardworkers of the west shore of the city, ignore those warnings as pointless superstition. They use the leylines and latent magic found in The Bay of Relentless Waves to fuel their mechanical experiments and industry.
Recently a new celestial object appeared in the sky. Bright and powerful. It drives the tides of the bay, revealing ancient structures and wonders for weeks at a time.
Flying, scaled creatures, that seem neither machine nor beast, with eyes like liquid gas and unmoving wings-- glide with some distasteful physics. They hover and sway. Watching.
And rumors in Whilthem Street, among the paupers and the diseased, have become harder to ignore, that at dusk, in the mists of the evening, these aberrations have snatched up people and taken them away…
Aim
This is a game about driven, talented characters-- seeking primarily treasure and knowledge, to be used to fulfill their passions.
Each character will be in the spotlight of their own thread. Some cross-overs when needed.
Tone
Serious, adventure and drama. Some hints of cosmic horror.
Subject Matter
Fantasy with steampunk/alien scifi themes. Humans only, but weird alienesque things.
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