Planegea: Trouble in the Rubble [ EDIT ]

This game has been retired! That means it's no longer being run.
You are all new to the adventuring life. What may have brought you here is yours to safeguard or share, but each of you have come to the Great Valley. You have done some exploration of the world, but as you have ventured farther from your homes, you realize that the world is vast and strange. Also, everyone (including you) is worried about the Hounds of the Blind Heaven. There are rumors that the Hounds have ravaged those who have violated the ancient edicts: The Black Taboos.

Solid Truths of Planegea
• The world is very new; this isn’t a medieval or post-apocolyptic world, but a prehistoric, Stone-Age world. As such, the world is still shifting and moving, and landmarks can move and shift.
• The clanfire is sacred; strangers are welcome to rest by the fire each night if they leave their weapons outside of the firelight.
• Every place has its god. The gods are tied to physical locations in the Great Valley; they barter offerings and tasks from mortals in exchange for power; and they compete (and consume) rival gods to obtain their power and influence in the world.
• The world is cursed to remain in the Stone Age by powers beyond the reckoning of gods or mortals. The eerie Hounds of the Blind Heaven hunt those who violate The Black Taboos. They are:
(1) Writing is death;
(2) No number after nine;
(3) No wheels; and
(4) No money.

Safety Tools
This game is generally PG-13. The adventure features themes of horror and darkness, primeval awe, and kinetic action.

Lines. This game will not contain physical violence towards children, unwanted sexual contact, animal abuse or cruelty, party-initiated torture, inter-party violence.

Veils. Cannibalism, mental assault, ritual sacrifice, kidnapping, consensual sex, enemy-initiated torture, or parasitic invasion will be "veiled" off-screen.

If at any time you don’t feel comfortable with the content or direction of the game, please say so in the OOC thread, quoting the passage that is an issue, and we will stop the game and address your concerns.

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Level
Characters begin at 1st level.

Ability Scores
You will either use point-buy or standard array (15, 14, 13, 12, 10, 8) with standard 5e racial ability scores or Tasha's rules around floating ability scores (basically, you choose which ability gets your +2 increase, and then you choose which other score gets your +1 increase, and the +1 cannot go to the ability associated with your +2 increase), or you can forego kinship ability score increases altogether and use this array of values for your ability scores: 16, 14, 14, 12, 12, 8.

Kinships (aka Races)
You can choose from the kinships presented in the Star-Shaman's Song to Planegea (including the new Planegea-focused kinships that I will post on a thread). If you would like to try an alternative not presented in the book, let's discuss it; I may agree, but we would have to relate it appropriately to the setting.

Classes
We will use all classes in this game, but they have to be lore-appropriate (I will include the lore and re-skinned names of some of the classes in a thread on the game forum). You may use the optional class features from Tasha's Cauldron of Everything for your character. I do not allow the following subclasses in my games: Order Domain Clerics, Peace Domain Clerics, Twilight Domain Clerics

Backgrounds
We can repurpose any backgrounds in official WOTC products or from Planegea's sourcebook (I will include those in a thread on the game forum).

Equipment
We will use the starting equipment rules detailed out, based on your classes and backgrounds. If you want to trade some weapons for other weapons, those are permissible (subject to DM approval).

We will not be rolling for money, because hey, no money in the setting; this DM does not wish to invite the Hounds of the Blind Heaven *lol*.

Decks

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