Lancer play-test [ EDIT ]

This game has been retired! That means it's no longer being run.
Disclaimer: Game plot may not be perfectly aligned with Lancer lore as DM has not yet fully grasped the lore. DM is open for any player suggest aimed to improve the plot

Plot
You live on a recently colonized planet Vigna IV. Planet is rich in minerals and you are participating mech piloting training program with goal to protect colony against pirates. It appears however that pirate attack comes sooner than expected. You are informed that pirate party is heading your way hoping to acquire Everests stationed in the training site.
GMS-SP1 "Everest" is plain and unpretentious mech, still superior to the scrap mechs owned by most of pirates.
You are instructed to blow up the Everests before pirates take control of them, but you make a desperate attempt to repeal the attack.

What to expect
- a few deadly combats
- a bit of narrative role-play
- opportunity to learn and explore game rules


What not to expect

- Ability to solve problems through role-play (though you may be able to soften them)
- Proper lore
- DM who knows game rules well
- Combats balanced perfectly according to the rules

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Are you sure you want to retire this game?
It will be moved to the Retired Games drawer at the bottom of your Games list. You can come back here and unretire it later, if needed.
Any future posts in this game will not show up in the normal notification systems (e.g. Front Page, Latest Game Posts, or email) and will only be visible by manually checking the game's threads.


You will have to create pilot using this app https://compcon.app/#/pilot_management and design a mech that accord to Licence Level 0 (i.e. do not tap level up button)

Note that data provided in steps "1 Identification" and "2 Skills" will not be used until after first battle and you will be able to edit them.

Decks

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There are no decks available at this time

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