Descent into Darkness [ EDIT ]
This game has been retired! That means it's no longer being run.
Have you ever experienced a work of fiction with a two-dimensional villain? (In fact, if you haven’t experienced a work of fiction with a two-dimensional villain, please DM me - I have a lot of content to point you to!)
Descent into Darkness is a single-player RPG / work of collaborative fiction with the aim of creating a compelling, believable, multi-dimensional villain to be used as an antagonist in other campaigns or in other works of fiction, whilst also being an enjoyable process in itself.
As the Games Master I will be responsible for building the world around the villain, and creating the events that pave the dark path of the villain's descent into darkness. The Player will be responsible for creating the backstory for the villain, including any hooks to be explored in the villain's descent, and to explore the thoughts, emotions and motivations of the villain as they progress.
The game will use D&D 5E for rules and magic system, although the game will be largely narrative in content. The reason for using D&D 5E (other than my familiarity with the system) is to enable the creation of a villain to be used in future D&D campaigns. There will be a fair bit of homebrew content too - a chance for you to do some (somewhat nefarious) things that you've not been able to do in a normal D&D game.
IMPORTANT NOTE: This game is not intended to be an exploration of any pre-existing bigotry, racism, anti-semitism, islamophobia, sexism, misogeny, homophobia, ableism, xenophobia, ageism or any other form of discrimination. It is accepted that no human is free from cognitive bias, but the intention of this game is to gain an understanding "evil" from the perspective of someone who is generally progressive and open-minded, and therefore struggles to really roleplay "evil". This game is also not intended as an exploration of any sexual fantasy, sadism, cannibalism or similar. Discussion of sexual violence is strictly prohibited. Discussion of torture is permitted (as it may well be relevant), but will not be explored in graphic detail.
Descent into Darkness is a single-player RPG / work of collaborative fiction with the aim of creating a compelling, believable, multi-dimensional villain to be used as an antagonist in other campaigns or in other works of fiction, whilst also being an enjoyable process in itself.
As the Games Master I will be responsible for building the world around the villain, and creating the events that pave the dark path of the villain's descent into darkness. The Player will be responsible for creating the backstory for the villain, including any hooks to be explored in the villain's descent, and to explore the thoughts, emotions and motivations of the villain as they progress.
The game will use D&D 5E for rules and magic system, although the game will be largely narrative in content. The reason for using D&D 5E (other than my familiarity with the system) is to enable the creation of a villain to be used in future D&D campaigns. There will be a fair bit of homebrew content too - a chance for you to do some (somewhat nefarious) things that you've not been able to do in a normal D&D game.
IMPORTANT NOTE: This game is not intended to be an exploration of any pre-existing bigotry, racism, anti-semitism, islamophobia, sexism, misogeny, homophobia, ableism, xenophobia, ageism or any other form of discrimination. It is accepted that no human is free from cognitive bias, but the intention of this game is to gain an understanding "evil" from the perspective of someone who is generally progressive and open-minded, and therefore struggles to really roleplay "evil". This game is also not intended as an exploration of any sexual fantasy, sadism, cannibalism or similar. Discussion of sexual violence is strictly prohibited. Discussion of torture is permitted (as it may well be relevant), but will not be explored in graphic detail.
{{details.status == 'open' ? 'Open for game applications' : 'Closed for game applications'}} [ {{details.status == 'open' ? 'Close for applications' : 'Open to applications'}} ]
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As this is a mostly narrative game, the emphasis of character creation should be on the character backstory and coming up with a Seed of Evil, the triggering event that will lead the villain down their path (examples). The intention of the game is to explore the character's descent, hence proposing a character that is already a lich is unlikely to work.
Example seeds of evil:
- Abandoned
- Find a book of dark magic
- Chosen by an evil god
- Hired as a henchman by an evil character
- Commit a murder (e.g. crime of passion)
- Bitten by a vampire
- Rejected by a lover (unrequited love)
- Loved one is hurt/tortured/murdered
- Defeated in a war
- Injured in battle
- Contract a disease
- Banished from village/town/city for [reason]
- Falsely accused
- Bitten by a werewolf
- Conned
- Robbed
- Betrayed
- Cursed
- Bullied
- Hear a prophecy
Example seeds of evil:
- Abandoned
- Find a book of dark magic
- Chosen by an evil god
- Hired as a henchman by an evil character
- Commit a murder (e.g. crime of passion)
- Bitten by a vampire
- Rejected by a lover (unrequited love)
- Loved one is hurt/tortured/murdered
- Defeated in a war
- Injured in battle
- Contract a disease
- Banished from village/town/city for [reason]
- Falsely accused
- Bitten by a werewolf
- Conned
- Robbed
- Betrayed
- Cursed
- Bullied
- Hear a prophecy
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