Holler: An Appalachian Apocalypse [ EDIT ]

This game has been retired! That means it's no longer being run.
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Holler is a Savage Worlds setting inspired by Appalachian culture. It's a mix of folk horror, southern gothic, dark fantasy, and mystery. The game takes place in a fictionalized version of the southern Appalachian region (Eastern United States) during the 1920s and '30s. Much like the real Appalachia, Holler is an isolated region of mountains and thick wilderness that serves as home to people with a very distinct culture. Though beset by many social ills such as widespread poverty, unemployment, and lack of education, the residents are also keepers of a rich heritage of music, folklore and kinship ties. While outsiders might see the place as a pocket of ignorance forgotten by the modern world, it is deep within the region's hills and dark glens that magic and the supernatural eek out an existence.

A group of industrialist robber barons, known collectively as the "Big Boys," have come to Holler looking to exploit the land's vast natural resources and the cheap labor of its inhabitants. The Big Boys bring mines and mills, and promises of wealth that will supposedly improve everyone's quality of life. However, the authority of the industrialists soon becomes oppressive, and the land begins to change. Rivers bubble with strange chemicals, once mighty mountains are strip-mined until they crumble, and the air is choked by a toxic fog that makes the residents sick. Even worse, strange monsters start preying on the local population, agitated and emboldened by the destruction of the landscape.

No one's coming to save the people of Holler. They have to take matters into their own hands. Your characters are everday Appalachians: coal miners, moonshiners, granny women, holy rollers, millhands, and others who have chosen to rise up and fight the growing darkness besieging their communities. Your PC group will battle monsters from Appalachian folklore and resist the depredations of the Big Boys in order to protect and preserve their way of life.

Holler is a place where cultural conflicts abound. Old-time religion and superstition clash with coming modernization. The longing to escape one's lot in life pulls against deep-rooted connections to one's land and kin. Veneration of the mines and mills as sources of wealth and stability butts up against the reality of the environmental damage they cause. At its heart, Holler is very much about Tradition vs. Change.

Please only apply if you can meet the minimum posting requirement of 3 times per week.

Game Duration: One year.

Experience: Helpful but not required.

Adult Content/Controversial Themes: Some violence and occultism, but nothing too excessive. This game doesn't shy away from some of the harsh realities of life in Appalachia, including poverty and substance abuse. Christianity also has an important place in Appalachian culture, so expect a bit of religious subject matter.

Specialized Resources: You'll need a copy of the Savage Worlds Adventure Edition core book.

Marginalized Groups: All such groups are welcomed in my games.

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Follow the standard rules for character generation as described starting on page 9 of the Savage Worlds Adventure Edition core book.

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