Planescape Mega campaign [ EDIT ]

This game has been retired! That means it's no longer being run.
In the Planes, everything and I mean everything happens in threes. There's even a rule about it- the Rule of Threes. So is it any wonder that when there's trouble in the multiverse- true multiversal trouble it comes in threes as well?

First there's some mysterious Doors opening in Sigil- Four of them to be precise and an even more mysterious threat behind them.

Then there's a strange infection spreading throughout the multiverse- connected somehow to a little known method of planar travel known as the Infinite Staircase.

Finally, on Mechanism something strange has happened - the Great Modron March has started! That on its own isn't anything too unusual, but it's started five hundred years early, which for the ultra lawful Modrons can only spell some kind of trouble.

What exactly is this campaign: this will be a massive planescape campaign adapting as many as possible of the published modules to 5th Edition, built around the three large modules.
[ +- ] Modules
How Will this work? the initial kick off will be a scenario where all players are present in the vicinity of the Shattered Temple at the same time. From there, groups will filter off into investigating different leads that will take them down different paths dealing with the three core modules and other mysteries and adventures throughout the planes.

Who Can Join? Anyone- and I mean anyone. I might end up capping the group at some high number, but 18 players fits very easily into the framework and I could accommodate more if there were interest.

But wait, does that mean if I join I won't be doing (said module)? yes, that does mean that whole some players are investigating the Great Modron March, others will be walking the Infinite Staircase, etc. Not everyone will do every adventure, I promise all the paths will be epic and rewarding.

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Character Creation Guidelines

You can play as a planar, as a prime, or as a plane-touched. All primes should begin the game as clueless, meaning you have been on the planes for a very brief time and are not in on the cant or the awareness of planar characters. You cannot play as a petitioner except the bizarre edge case of the Rogue Modrons.
[ +- ] Races
[ +- ] classes and options
[ +- ] Factions
Attributes standard point buy

Starting gear 200 gold
[ +- ] Relationships
We will use this as our Planescape races and Factions benefits baseline:
From EnWorld

And there WILL be an equivalent alternate chart for Aasimar like the one presented here for Tiefling.

Finally And Most Importantly you will need to establish why you are in the area of the Shattered Temple on the day of the campaign start.

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