Adventures in Dragongulf-A [ EDIT ]
This game has been retired! That means it's no longer being run.
This will be a solo GURPS Dungeon Fantasy game set in the world of Embertide. Embertide is my own homebrew setting for Dungeon Fantasy.
You can learn a little more about the world of Embertide here: Campaign Setting
If you know Dungeon Fantasy, then you already know that its all about killing monsters and taking their stuff. I will inject some plot in there too to keep it interesting. The roleplay is expected to be casual, but if you are more serious about roleplay that is fine too. This is intended for all audiences, so please steer clear of adult themes and adult descriptions.
As the game progresses, the above link will unlock more content depending upon what you have learned during your adventures. Most of the content is currently locked for now.
You can learn a little more about the world of Embertide here: Campaign Setting
If you know Dungeon Fantasy, then you already know that its all about killing monsters and taking their stuff. I will inject some plot in there too to keep it interesting. The roleplay is expected to be casual, but if you are more serious about roleplay that is fine too. This is intended for all audiences, so please steer clear of adult themes and adult descriptions.
As the game progresses, the above link will unlock more content depending upon what you have learned during your adventures. Most of the content is currently locked for now.
{{details.status == 'open' ? 'Open for game applications' : 'Closed for game applications'}} [ {{details.status == 'open' ? 'Close for applications' : 'Open to applications'}} ]
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{{details.public ? 'Public' : 'Private'}} [ Make game {{!details.public ? 'Public' : 'Private'}} ] (Read the forum)
You should use a GURPS Dungeon Fantasy 250 point template to create your character. You can use options from any of the Dungeon Fantasy books as long as you own that book. Content from Pyramid magazine is also okay as long as it is intended for Dungeon Fantasy.
Starting cash is $1,000, but you can buy a wealth advantage per Dungeon Fantasy guidelines if you want more starting cash.
You may equip your character before play begins, or you can do it after play begins. Waiting until after play begins gives you a chance to buy things a little cheaper, but it depends on your die rolls which in turn depends on your skills. See Dungeon Fantasy 2: Dungeons for more information on that.
Starting cash is $1,000, but you can buy a wealth advantage per Dungeon Fantasy guidelines if you want more starting cash.
You may equip your character before play begins, or you can do it after play begins. Waiting until after play begins gives you a chance to buy things a little cheaper, but it depends on your die rolls which in turn depends on your skills. See Dungeon Fantasy 2: Dungeons for more information on that.
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