A Year of Mad Science [ EDIT ]

This game has been retired! That means it's no longer being run.
Summertime. Never-ending days spent roaming the countryside looking for something to do. Boredom and bliss in equal measure. But underneath the sweet Swedish (or US) summer, something stirs. Something is wrong. Can they solve the Mystery before it is too late?

We'll start with a Session 0 to create characters, determine setting, and help solidify details so everyone is happy with the experience of playing this game.

Principles of the Tales from the Loop game:
1. Your hometown is full of strange and fantastic things.
2. Everyday life is dull and unforgiving.
3. Adults are out of reach and out of touch.
4. The land of the Loop is dangerous, but Kids will not die.
5. The game is played scene by scene.
6. The world is described collaboratively.

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Any future posts in this game will not show up in the normal notification systems (e.g. Front Page, Latest Game Posts, or email) and will only be visible by manually checking the game's threads.


Each player creates a Kid.
1. Choose your Type.
2. Decide your age, from 10 to 15 years.
3. Distribute a number of points equal to your age in the four attributes, 1 to 5 points in each.
4. Determine your number of Luck Points, equal to 15 minus your age.
5. Distribute 10 points in skills. You may take up to level 3 in the three key skills of your Type. For other skills, a starting skill level of 1 is the maximum.
6. Pick an Iconic Item.
7. Pick a Problem.
8. Pick a Drive.
9. Pick a Pride.
10. Define your Relationships to the other Kids and to the NPCs.
11. Select an Anchor.
12. Name your Kid.
13. Write a short description.
14. Choose your favorite song.

DO THIS TOGETHER:
15. Define the group’s Hideout.
16. Answer the Gamemaster’s questions.

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