Kingmaker [ EDIT ]
This game has been retired! That means it's no longer being run.
The land rush is on! Sent south by Brevoy, the heroes have the unenviable task of venturing into the infamous Stolen Lands and annexing the territory, facing down monsters, bandits, and worse. It's hard enough to conquer territory—but does a ragtag band of adventures have what it takes to found and defend a burgeoning kingdom from the terrors of the wild?
Highlights:
- Hexcrawl!
- Fae, Giants, Bandits, Owlbears, and more!
- Kingdom Building and Management!
- Politics!
- Plentiful Downtime for Crafting and Other Activities!
(Kingdom management and downtime will become a major facet of the game towards the end of Book 1, which may take some time to reach in PbP standards)
We will be using the Pathfinder 1st Edition rules for this game, though I will be using the material printed for the 2nd Edition adventure path, including extra content, encounters, and updated systems.
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Optional and Homebrew Systems:
- Elephant in the Room's Feat Tax fix (found here)
- Background Skills (found here)
- Hero Points
Character Generation Rules:
- 20 Point Buy
- Classes: All Core, Base, Unchained and Hybrid Classes are allowed (except base summoner)
- Races: All Allowed
- Traits: 2 Traits, each of a different category (magic, faith, etc). A third trait may be chosen if you take a drawback.
- Alignment: We will figure this out as a group - We'll pick a group alignment and everyone will be expected to be within one step of it.
- HP: Max at first level; then roll or take average for future levels
- Starting Wealth: Roll based on class - if lower than average, you get average
- Note: I have no interest in min-maxing - please leave you min-max and broken builds at the door :)
Background/Adventure Notes and Recommendations:
- There will be a lot of wilderness exploration, lots of outdoor encounters. Common terrains: plains, swamp, forest.
- Crafting time will be plentiful as we reach around level 3, as will other downtime. If you ever wanted to build a crafty character, now is your chance!
- There will be plenty of opportunity for both combat and social encounters. Both styles of gameplay will be highlighted and seen plentifully.
- Deities: Calistria, Gorum, Erastil are good choices. Other fitting options include Cayden Cailean, Desna, Gozreh, and Shelyn.
- The Fey will play a good part in this story. As such, having a character that intersects with the fey / first world could be a rewarding fit. Someone that speaks Sylvan would be a boon to the party.
- Elephant in the Room's Feat Tax fix (found here)
- Background Skills (found here)
- Hero Points
Character Generation Rules:
- 20 Point Buy
- Classes: All Core, Base, Unchained and Hybrid Classes are allowed (except base summoner)
- Races: All Allowed
- Traits: 2 Traits, each of a different category (magic, faith, etc). A third trait may be chosen if you take a drawback.
- Alignment: We will figure this out as a group - We'll pick a group alignment and everyone will be expected to be within one step of it.
- HP: Max at first level; then roll or take average for future levels
- Starting Wealth: Roll based on class - if lower than average, you get average
- Note: I have no interest in min-maxing - please leave you min-max and broken builds at the door :)
Background/Adventure Notes and Recommendations:
- There will be a lot of wilderness exploration, lots of outdoor encounters. Common terrains: plains, swamp, forest.
- Crafting time will be plentiful as we reach around level 3, as will other downtime. If you ever wanted to build a crafty character, now is your chance!
- There will be plenty of opportunity for both combat and social encounters. Both styles of gameplay will be highlighted and seen plentifully.
- Deities: Calistria, Gorum, Erastil are good choices. Other fitting options include Cayden Cailean, Desna, Gozreh, and Shelyn.
- The Fey will play a good part in this story. As such, having a character that intersects with the fey / first world could be a rewarding fit. Someone that speaks Sylvan would be a boon to the party.
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