Starscape One-Shot "The Ballerina" [ EDIT ]
This game has been retired! That means it's no longer being run.
Short science-fiction campaign for the crew of the small smuggler craft The Ballerina.
Using the currently beta pay-what-you-want PbtA Starscape.
Game is all about how PCs trust each other, feel about their situation, and not focused on combat (although combat can be and often is part of the game). So not a game for people who enjoy simulated space combat - rather for people who want to think about how they feel about what's happening, and how they feel about the other PCs.
Space travel is by jumps - once you are far enough from a big gravity well e.g. a star, you can jump maybe 10 light-years distance, with impulse drive to reach such distances (think the way travel works in the original Elite video game). Lots of non-human species, the ones you encounter/play will be human-sized, able to safely co-exist around humans (just because those are the kind of species most likely to be working together/encountering each other). No transporter technology, no FTL communications technology.
Game tone will be aim to include some drama, some action, but not to take itself too seriously.
This is the first game I'm trying to GM via PvP so trying to keep it short and simple, going with a short scenario using a system I'm familiar with.
Using the currently beta pay-what-you-want PbtA Starscape.
Game is all about how PCs trust each other, feel about their situation, and not focused on combat (although combat can be and often is part of the game). So not a game for people who enjoy simulated space combat - rather for people who want to think about how they feel about what's happening, and how they feel about the other PCs.
Space travel is by jumps - once you are far enough from a big gravity well e.g. a star, you can jump maybe 10 light-years distance, with impulse drive to reach such distances (think the way travel works in the original Elite video game). Lots of non-human species, the ones you encounter/play will be human-sized, able to safely co-exist around humans (just because those are the kind of species most likely to be working together/encountering each other). No transporter technology, no FTL communications technology.
Game tone will be aim to include some drama, some action, but not to take itself too seriously.
This is the first game I'm trying to GM via PvP so trying to keep it short and simple, going with a short scenario using a system I'm familiar with.
{{details.status == 'open' ? 'Open for game applications' : 'Closed for game applications'}} [ {{details.status == 'open' ? 'Close for applications' : 'Open to applications'}} ]
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{{details.public ? 'Public' : 'Private'}} [ Make game {{!details.public ? 'Public' : 'Private'}} ] (Read the forum)
Each PC will be a different Playbook. Go to link above to download rules and Playbooks. I've created a Snippet for the Custom Character Sheet that you can work with.
If you want a pre-generated character just let me know which Playbook you'd like to run, and I'll make one for you.
If you want a pre-generated character just let me know which Playbook you'd like to run, and I'll make one for you.
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