Advanced OSE: Keep on the Borderlands [ EDIT ]

This game has been retired! That means it's no longer being run.
You have traveled for many days, leaving the Realm and entering into the wilder area of the Borderlands. Farms and towns have become less frequent and travelers few. The road has climbed higher as you enter the forested and mountainous country.

What awaits you is none other than the Keep on the Borderlands, a shining bastion of Law on the edge of tumultuous, perilous Chaos. Anything can happen in a realm of awesome magic, fearsome monsters, and cavernous dungeons. Here you will find adventure, fortune, and glory—but only if you have the bravery, the luck, and the cunning to claim them. Will you find what you seek out here, where only the Keep stands against the unpredictable wilds? There is only one way to find out . . .

https://i.imgur.com/krMj7AT.jpeg
Keep on the Borderlands is a classic Dungeons & Dragons adventure module that has filled generations with the wonder and excitement of fantasy. In it, players can explore a Medieval-style keep on the edge of the kingdom and brave the perils of the wild beyond.

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Follow either the Basic or Advanced Method in the Player's Tome. Note that Basic characters are race-as-class, and Advanced characters are race-and-class. Once you roll all six ability scores, you can either swap two or adjust your Prime Requisite(s) like in the book. Choose one, not both. Follow all other steps as normal, including rolling or picking a secondary skill.

We will use descending AC, ascending AC, or Target 20, TBD. Other optional rules include basic or item-based encumbrance (TBD), limits on resurrection magic, and advanced spellbooks.

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