Edge of the World [ EDIT ]
This game has been retired! That means it's no longer being run.
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Given the simplicity of characters in PbtA, I'm not going to make a character sheet, but if you want to grab one of the existing sheets from the repository and repurpose it, that's completely fine.
Characters in Edge of the World have 5 main stats:
-- Edge: Quickness, agility, accuracy.
-- Heart: Courage, willpower, empathy, charisma, loyalty.
-- Iron: Physical strength, endurance, aggressiveness.
-- Shadow: Sneakiness, deceptiveness, and cunning.
-- Wits: Expertise, knowledge, and observation.
Roll 3d6 for each of these stats, in order, and apply the result to the table below:
If, after rolling, the total of all five stats is less than zero, you can reroll. If you reroll, reroll everything.
Your Health is equal to 4+Heart+Iron
Load (the amount you can carry) is equal to 4+Iron
Your damage die starts as a d4. This is what you'll roll unless it's replaced or modified by a weapon or Move.
Your character should have three Drives. These are your character’s motivations and how he or she relates to the world.
-- Want: An external desire or goal that will solve my problems (I want to be a famous hero!)
-- Need: The subconscious driving force behind the Want (I need other people to believe in me because I don’t believe in myself.)
-- Flaw: The false belief derived from your Need. (I don’t need anybody else.)
Your Occupation will give you some starting gear. I'll have that detailed in your character thread.
You'll start with NO Moves. You're simple villagers after all. You'll gain a new move pretty quick, don't worry, but for now, there's no need to mark anything down. The Basic moves available to everyone will be listed in a thread.
After all characters are created, we'll introduce them and talk about Bonds - the shared history you have with the other characters.
Basic player-facing rules are HERE.
Characters in Edge of the World have 5 main stats:
-- Edge: Quickness, agility, accuracy.
-- Heart: Courage, willpower, empathy, charisma, loyalty.
-- Iron: Physical strength, endurance, aggressiveness.
-- Shadow: Sneakiness, deceptiveness, and cunning.
-- Wits: Expertise, knowledge, and observation.
Roll 3d6 for each of these stats, in order, and apply the result to the table below:
ROLL | 3 | 4-5 | 6-7 | 8-11 | 12-14 | 15-17 | 18 |
STAT | -3 | -2 | -1 | 0 | +1 | +2 | +3 |
If, after rolling, the total of all five stats is less than zero, you can reroll. If you reroll, reroll everything.
Your Health is equal to 4+Heart+Iron
Load (the amount you can carry) is equal to 4+Iron
Your damage die starts as a d4. This is what you'll roll unless it's replaced or modified by a weapon or Move.
Your character should have three Drives. These are your character’s motivations and how he or she relates to the world.
-- Want: An external desire or goal that will solve my problems (I want to be a famous hero!)
-- Need: The subconscious driving force behind the Want (I need other people to believe in me because I don’t believe in myself.)
-- Flaw: The false belief derived from your Need. (I don’t need anybody else.)
Your Occupation will give you some starting gear. I'll have that detailed in your character thread.
You'll start with NO Moves. You're simple villagers after all. You'll gain a new move pretty quick, don't worry, but for now, there's no need to mark anything down. The Basic moves available to everyone will be listed in a thread.
After all characters are created, we'll introduce them and talk about Bonds - the shared history you have with the other characters.
Basic player-facing rules are HERE.
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