LOCK&KEYstation [ EDIT ]
This game has been retired! That means it's no longer being run.
It is one hundred and twenty-six years after the destruction of the homeworld Bluhte, and still the system burns.
After a period of desperation and rapid consolidation, the rebels of Pyley thrust their fists into the air against the all-mighty Leviath. Every cycle, uncountable fronts open and crumble in the Kohzander Belt. It has been a generation of war, and despite the long-wave radio broadcasts advertising the opposite, the rebels are steadily losing ground.
Then, a miracle - a vital piece of intelligence uncovered by a burned Leviath spy, run to ground in a derelict warp-gate station orbiting the planet Vesse at the fringe of the system. The rebellion dispatches agents to track him down and recover the intel before Leviath forces find him.
After a period of desperation and rapid consolidation, the rebels of Pyley thrust their fists into the air against the all-mighty Leviath. Every cycle, uncountable fronts open and crumble in the Kohzander Belt. It has been a generation of war, and despite the long-wave radio broadcasts advertising the opposite, the rebels are steadily losing ground.
Then, a miracle - a vital piece of intelligence uncovered by a burned Leviath spy, run to ground in a derelict warp-gate station orbiting the planet Vesse at the fringe of the system. The rebellion dispatches agents to track him down and recover the intel before Leviath forces find him.
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For this game we'll be using a slight hack of Osprey Games' Those Dark Places. The mechanics and character generation are very simple.
To create your character, you will need to do the following (further details below):
1.) Choose your character’s name and pronouns.
2.) Determine whether your character is a human or an ISOmorph.
3.) Distribute your CASE attribute scores. If a human, determine Stress score.
4.) Determine your Primary and Secondary occupation.
5.) If an ISOmorph, determine your ISO Axioms.
Name and Pronouns
Choose whatever name and pronouns you’d like for your character.
Human or ISOmorph
Both human and ISOmorph characters determine their attribute scores and occupations in the same manner. In the case of ISOmorph characters, their primary and secondary occupations come from the volunteer image upon which they operate.
Humans and ISOs play exactly the same mechanically save for two differences: stress, and Axioms. Both are details further below.
CASE Attribute Scores
Each character has four attributes: Charisma, Agility, Strength, and Education (CASE).
Charisma measures ability to deal with others, socialize, and bargain.
Agility measures hand-eye coordination and reflexes.
Strength measures physical power and endurance, and your hit points (HP).
Education measures your ability to learn, depth of knowledge, and quick wit.
When rolls are made, the relevant attribute score will be added to the die results.
You have four scores: 4, 3, 2, and 1. Distribute these as between the CASE attributes as you see fit.
Stress Score
If your playing a human character, add your Strength and Education scores. This is your Stress Score.
Under particularly harrowing or dangerous situations, human characters need to make stress checks to stave off adverse consequences.
ISOmorphs never make rolls against stress. They remain calm even in the most hazardous conditions.
Primary and Secondary Occupations
Before all of this, you used to be something else; something that you wanted to work at, to build your life on. This is your Primary Occupation. Whenever you make a roll for which experience from your Primary Occupation might contribute, you add an additional +2.
After the outbreak of the Rebellion and the upheaval of your old life, you had to start doing something else to make ends meet. This is your Secondary Occupation. Whenever you make a roll for which experience from your Secondary Occupation might contribute, you add an additional +1.
After they both fell through, you had to start the life you have now: either working as part of the Rebellion, or as a free-agent taking contract work with them.
In the case of ISOmorphs, their Primary and Secondary occupations derive from their volunteer image. Mechanically they are identical.
ISO Axioms
ISOmorphs, as artificial beings, are partially driven by hard-coded programming and their replicated image, and receive an Axiom from each. Axioms are rules by which the ISOmorph must abide.
The Core Axiom is the same for each ISO:
I will act decisively towards the achievement of the written objective as dictated by the contractor.
Emotion or extenuating circumstances are of no consequences to an ISO.
The Image Axiom is based on the replicated image that animates the ISO. Choose an Axiom determined by your Primary Occupation. For example, if an ISO’s Primary Occupation is "Salesman", an Image Axiom could be "I will always get the better end of a deal," or "I will always demand payment for my services."
Note that the Core Axiom and Image Axiom cannot conflict. In all cases, the Core Axiom overrides.
To create your character, you will need to do the following (further details below):
1.) Choose your character’s name and pronouns.
2.) Determine whether your character is a human or an ISOmorph.
3.) Distribute your CASE attribute scores. If a human, determine Stress score.
4.) Determine your Primary and Secondary occupation.
5.) If an ISOmorph, determine your ISO Axioms.
Name and Pronouns
Choose whatever name and pronouns you’d like for your character.
Human or ISOmorph
Both human and ISOmorph characters determine their attribute scores and occupations in the same manner. In the case of ISOmorph characters, their primary and secondary occupations come from the volunteer image upon which they operate.
Humans and ISOs play exactly the same mechanically save for two differences: stress, and Axioms. Both are details further below.
CASE Attribute Scores
Each character has four attributes: Charisma, Agility, Strength, and Education (CASE).
Charisma measures ability to deal with others, socialize, and bargain.
Agility measures hand-eye coordination and reflexes.
Strength measures physical power and endurance, and your hit points (HP).
Education measures your ability to learn, depth of knowledge, and quick wit.
When rolls are made, the relevant attribute score will be added to the die results.
You have four scores: 4, 3, 2, and 1. Distribute these as between the CASE attributes as you see fit.
Stress Score
If your playing a human character, add your Strength and Education scores. This is your Stress Score.
Under particularly harrowing or dangerous situations, human characters need to make stress checks to stave off adverse consequences.
ISOmorphs never make rolls against stress. They remain calm even in the most hazardous conditions.
Primary and Secondary Occupations
Before all of this, you used to be something else; something that you wanted to work at, to build your life on. This is your Primary Occupation. Whenever you make a roll for which experience from your Primary Occupation might contribute, you add an additional +2.
After the outbreak of the Rebellion and the upheaval of your old life, you had to start doing something else to make ends meet. This is your Secondary Occupation. Whenever you make a roll for which experience from your Secondary Occupation might contribute, you add an additional +1.
After they both fell through, you had to start the life you have now: either working as part of the Rebellion, or as a free-agent taking contract work with them.
In the case of ISOmorphs, their Primary and Secondary occupations derive from their volunteer image. Mechanically they are identical.
ISO Axioms
ISOmorphs, as artificial beings, are partially driven by hard-coded programming and their replicated image, and receive an Axiom from each. Axioms are rules by which the ISOmorph must abide.
The Core Axiom is the same for each ISO:
I will act decisively towards the achievement of the written objective as dictated by the contractor.
Emotion or extenuating circumstances are of no consequences to an ISO.
The Image Axiom is based on the replicated image that animates the ISO. Choose an Axiom determined by your Primary Occupation. For example, if an ISO’s Primary Occupation is "Salesman", an Image Axiom could be "I will always get the better end of a deal," or "I will always demand payment for my services."
Note that the Core Axiom and Image Axiom cannot conflict. In all cases, the Core Axiom overrides.
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