Bankai! Against the Hollow Invasion! [ EDIT ]
This game has been retired! That means it's no longer being run.
It has been nearly 200 years since Master Yamamoto struck down Yhwach (roughly 800 years before Ichigo is born) and life in the Soul Society has returned to normalcy. You are a recent graduate of the Spiritual Arts Academy due to being rather excellent in one of the four Zankensoki (Hakuda - unarmed fighting, Zenjutsu - sword fighting, Hohou - speed and agility, and Kidou - magic) and will soon be assigned to one of the Gotei 13. Luckily, it looks as if a few of your friends from the academy will be assigned to the same squad.
Unbeknownst to many, the Soul Society will once again enter a state of upheaval. With the combined loss of the Lichtriech and the Seiretei rebuilding from Yhwach's failed invasion, the Hollows have had the opportunity to grow unfettered. It is in light of these events that the Great Hollow Invasion will come to be.
I am looking for 2-6 people interested in playing as a rather uninspiring Shinigami that, when thrust into the front of the Hollow Invasion War, will experience amazing growth and (hopefully) become heroes! The system that we will be using is Cortex: Cortex Primer. I am fully committed to assisting anyone with understanding how the system works, so feel free to join even if you do not have any experience or any materials for the system. The game will be very much be focused on the power growth of your character, specifically with regards to your Zanpakuto. Expect to achieve Shikai and Bankai with this character.
I expect all participants to post 2-3 times a week. However, I know real Real Life can be, so just let everyone know in the OOC thread if you need to adjust your personal expectations.
I plan on keeping the recruitment open for a week or two.
If you have any questions, feel free to ask!
Unbeknownst to many, the Soul Society will once again enter a state of upheaval. With the combined loss of the Lichtriech and the Seiretei rebuilding from Yhwach's failed invasion, the Hollows have had the opportunity to grow unfettered. It is in light of these events that the Great Hollow Invasion will come to be.
I am looking for 2-6 people interested in playing as a rather uninspiring Shinigami that, when thrust into the front of the Hollow Invasion War, will experience amazing growth and (hopefully) become heroes! The system that we will be using is Cortex: Cortex Primer. I am fully committed to assisting anyone with understanding how the system works, so feel free to join even if you do not have any experience or any materials for the system. The game will be very much be focused on the power growth of your character, specifically with regards to your Zanpakuto. Expect to achieve Shikai and Bankai with this character.
I expect all participants to post 2-3 times a week. However, I know real Real Life can be, so just let everyone know in the OOC thread if you need to adjust your personal expectations.
I plan on keeping the recruitment open for a week or two.
If you have any questions, feel free to ask!
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Attribute Arrays: [d6,d6,d8,d10] or [d6,d6,d6,d12]
Spend 10 points in Skills
- All skills start at Untrained : d4
- 1 Point makes an Untrained skill Trained : d6
- 1 Point makes a Trained skill Proficient : d8
- 2 Points makes a Proficient skill Expert : d10
- 3 Points makes an Expert skill Master: d12
- 2 Points grants a Specialization to a Proficient or higher skill
For those unfamiliar:
Zanjutsu - Sword skill
Hakuda - Hand-to-Hand skill
Hohou - Movement skill
Kidou - Magic skill
Distinctions will start with two SFX, a Hinderance and a Benefit. The default Hinderance is to gain a PP and treat the Distinction's die as a d4. Benefits are an SFX that usually costs a PP and allows you to adjust dice and dicepools. If you are unsure how to name or create Hinderances, I will work with you.
Your Zanpakuto does not need a name at the start (if you desire to learn it during the Introduction), but it does need a tag. A tag is any short (1-2 words) descriptor (think of how your power may manifest). You also do not need to describe its look if you wish to discover its look during the Introduction.
Do not fill out the Shikai and Bankai sections. These will become available during the adventure.
name is a age year-old, sex (gender pronouns).
appearance
hinderance name | Hinderance | Gain a PP and treat this as a d4
benefit name | Benefit | benefit mechanics
hinderance name | Hinderance | Gain a PP and treat this as a d4
benefit name | Benefit | benefit mechanics
hinderance name | Hinderance | Gain a PP and treat this as a d4
benefit name | Benefit | benefit mechanics
hinderance name | Hinderance | Gain a PP and treat this as a d4
benefit name | Benefit | benefit mechanics
This is a simplified list. Feel free to add or modify if you are familiar with the system. Each Distinction starts with one Benefit and you can select any that you feel fits (you are not required to have a different benefit for each Distinction).
Spend a PP to step-up this distinction for the rest of the scene.
Spend a PP to double the largest die in the dice pool.
Spend a PP to reroll a die after rolling the dice pool.
Spend a PP to step-down a complication.
These limits are listed from lowest mastery to highest mastery of an ability.
Recharging: Needs to recharge after use, can only be used once per scene/combat
Draining: The associated die is stepped down after each use.
Straining: Each additional use creates or steps-up complications for the user
None: The user has mastered this ability and can use it at will
Spend 10 points in Skills
- All skills start at Untrained : d4
- 1 Point makes an Untrained skill Trained : d6
- 1 Point makes a Trained skill Proficient : d8
- 2 Points makes a Proficient skill Expert : d10
- 3 Points makes an Expert skill Master: d12
- 2 Points grants a Specialization to a Proficient or higher skill
For those unfamiliar:
Zanjutsu - Sword skill
Hakuda - Hand-to-Hand skill
Hohou - Movement skill
Kidou - Magic skill
Distinctions will start with two SFX, a Hinderance and a Benefit. The default Hinderance is to gain a PP and treat the Distinction's die as a d4. Benefits are an SFX that usually costs a PP and allows you to adjust dice and dicepools. If you are unsure how to name or create Hinderances, I will work with you.
Your Zanpakuto does not need a name at the start (if you desire to learn it during the Introduction), but it does need a tag. A tag is any short (1-2 words) descriptor (think of how your power may manifest). You also do not need to describe its look if you wish to discover its look during the Introduction.
Do not fill out the Shikai and Bankai sections. These will become available during the adventure.
[ +- ] Character Sheet Template
Create character
name is a age year-old, sex (gender pronouns).
appearance
Attributes
Attribute | Die Size |
Power | 1d6 |
Speed | 1d6 |
Intelligence | 1d6 |
Rietsu | 1d6 |
Skills
Skill Name | Specialization of Skill | Die Size |
Conversation | None | 1d4 |
Perception | None | 1d4 |
Zanjutsu | None | 1d4 |
Hakuda | None | 1d4 |
Hohou | None | 1d4 |
Kidou | None | 1d4 |
Distinctions
personality | 1d8 |
hinderance name | Hinderance | Gain a PP and treat this as a d4
benefit name | Benefit | benefit mechanics
[ +- ] Personality Details
description
background | 1d8 |
hinderance name | Hinderance | Gain a PP and treat this as a d4
benefit name | Benefit | benefit mechanics
[ +- ] Background Details
description
martial style | 1d8 |
hinderance name | Hinderance | Gain a PP and treat this as a d4
benefit name | Benefit | benefit mechanics
[ +- ] Martial Style Details
description
quirk | 1d8 |
hinderance name | Hinderance | Gain a PP and treat this as a d4
benefit name | Benefit | benefit mechanics
[ +- ] Quirk Details
description
[ +- ] Distinction Benefit SFX Reference
This is a simplified list. Feel free to add or modify if you are familiar with the system. Each Distinction starts with one Benefit and you can select any that you feel fits (you are not required to have a different benefit for each Distinction).
Spend a PP to step-up this distinction for the rest of the scene.
Spend a PP to double the largest die in the dice pool.
Spend a PP to reroll a die after rolling the dice pool.
Spend a PP to step-down a complication.
Resources
Plot Points: 2
Unspent Scene Records: 0
Unspent Mission Records: 0
Unspent Scene Records: 0
Unspent Mission Records: 0
Complications
Complication Name | Tags | Die Size |
name | tags | 1d6 |
Zanpakuto
Name | Description | Tags | Die Size |
name | description | tags | 1d6 |
Shikai
Release Command : command
Ability Name | Description | Tags | Limit | Die Size |
ability1 | description | tags | recharging | 1d8 |
ability2 | description | tags | recharging | 1d10 |
ability3 | description | tags | recharging | 1d12 |
Bankai
Bankai Name : name
Ability Name | Description | Tags | Die Size | |
ability1 | description | tags | recharging | 1d12+1d4 |
ability2 | description | tags | recharging | 1d12+1d6 |
ability3 | description | tags | recharging | 1d12+1d8 |
[ +- ] Ability Limit Reference
These limits are listed from lowest mastery to highest mastery of an ability.
Recharging: Needs to recharge after use, can only be used once per scene/combat
Draining: The associated die is stepped down after each use.
Straining: Each additional use creates or steps-up complications for the user
None: The user has mastered this ability and can use it at will
Record Journal
record1
record2
record3
Records are synopses of events as told from the point of your character.
record2
record3
[ +- ] Record Journal Reference
Records are synopses of events as told from the point of your character.
Decks
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