Horrors In The Dark [ EDIT ]
This game has been retired! That means it's no longer being run.
Overview:
This game will be a tale eldritch horror, where the players will investigate a mystery and try to stop something horrible happening before it's too late, while strange cults and eldritch abominations beyond human comprehension lurk in the shadows. Expect something closer to pulp Cthulhu, but don't think that your characters won't be in serious danger. Being reckless could easily end with them dying or losing their mind.
The game will be using a modified version of the Blades in the Dark system. You don't have to be familiar with it, I'll go over how it works near the start of the game and help you create your characters. The system's more narrative-based and easy to learn. The Blades In The Dark SRD is here and it's a great resource to learn the basics: https://bladesinthedark.com/basics/
Setting:
The game will be set in some mid-size city in the USA, probably in the Midwest. The time period will be either 1920s or 1980s. I'm still not sure. We'll likely decide the details of the game together based on what characters everyone's gonna end up playing. Feel free to mention which time period you'd prefer.
Playbooks
For those unfamiliar with them, Playbooks are similar to character Classes from games like DnD, but not as rigid. They are basically genre-appropriate character Templates with suggested Special Abilities and some plot hooks. You can branch out very early and focus on whatever you want, but the choice of your character's Playbook will influence the feel of your character.
The Playbooks are the following:
Scion - A reputable member of a wealthy and respected family, perhaps hiding a dark secret.
Dilettante - A worldly, well-traveled dilettante with an eye for detail. Been there, done that.
Crook - A slippery and more than a bit shady person who's at home in the society's seedy underbelly.
Gumshoe - A hardboiled detective, be it a hobbyist or a professional, able to solve any mystery.
Mystic - An esoteric mystic, plagued by strange dreams and visions. Might not be entirely sane.
Hunter - A perceptive survivalist, able to react quickly and hunt down anyone or anything.
Scholar - A knowledgeable scholar determined to uncover any hidden secrets, even those that human mind was not meant to comprehend.
Occultist - An enlightened occultist, knowledgeable of eldritch secrets that would break lesser minds.
Brute - A scrappy and brawny brute who's not afraid to get their hands dirty.
Veteran - A determined and experienced veteran of wars past who's not afraid to face true horror, for they already did so before.
This game will be a tale eldritch horror, where the players will investigate a mystery and try to stop something horrible happening before it's too late, while strange cults and eldritch abominations beyond human comprehension lurk in the shadows. Expect something closer to pulp Cthulhu, but don't think that your characters won't be in serious danger. Being reckless could easily end with them dying or losing their mind.
The game will be using a modified version of the Blades in the Dark system. You don't have to be familiar with it, I'll go over how it works near the start of the game and help you create your characters. The system's more narrative-based and easy to learn. The Blades In The Dark SRD is here and it's a great resource to learn the basics: https://bladesinthedark.com/basics/
Setting:
The game will be set in some mid-size city in the USA, probably in the Midwest. The time period will be either 1920s or 1980s. I'm still not sure. We'll likely decide the details of the game together based on what characters everyone's gonna end up playing. Feel free to mention which time period you'd prefer.
Playbooks
For those unfamiliar with them, Playbooks are similar to character Classes from games like DnD, but not as rigid. They are basically genre-appropriate character Templates with suggested Special Abilities and some plot hooks. You can branch out very early and focus on whatever you want, but the choice of your character's Playbook will influence the feel of your character.
The Playbooks are the following:
Scion - A reputable member of a wealthy and respected family, perhaps hiding a dark secret.
Dilettante - A worldly, well-traveled dilettante with an eye for detail. Been there, done that.
Crook - A slippery and more than a bit shady person who's at home in the society's seedy underbelly.
Gumshoe - A hardboiled detective, be it a hobbyist or a professional, able to solve any mystery.
Mystic - An esoteric mystic, plagued by strange dreams and visions. Might not be entirely sane.
Hunter - A perceptive survivalist, able to react quickly and hunt down anyone or anything.
Scholar - A knowledgeable scholar determined to uncover any hidden secrets, even those that human mind was not meant to comprehend.
Occultist - An enlightened occultist, knowledgeable of eldritch secrets that would break lesser minds.
Brute - A scrappy and brawny brute who's not afraid to get their hands dirty.
Veteran - A determined and experienced veteran of wars past who's not afraid to face true horror, for they already did so before.
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If you want to join, choose three Playbooks you'd be interested in playing and list them in the order of preference.
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