Without Benefit of Compass [ EDIT ]

This game has been retired! That means it's no longer being run.
This is technically two games set in the same world.
[ +- ] Hook for Game #1
[ +- ] Hook for Game #2

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It will be moved to the Retired Games drawer at the bottom of your Games list. You can come back here and unretire it later, if needed.
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We'll be starting at Level 2, you get starting equipment plus an extra 120gp to spend as you see fit.

In case it matters for the purposes of your long-term planning, there are a few things you need to know about my campaign world:

1) Teleportation Magic Doesn't Work - There is an IC reason for this and who knows, maybe you guys will be the ones to fix it someday, but for now, it is what it is. Incoming extraplanar summoning and conjuration work fine, but any attempt to teleport from one part of the planet to another, be it the few hundred feet of a Dimension Door or the trans-continental travel of a true Teleport spell, fails outright. Some mages have tried just Plane Shifting twice, on the logic that if extraplanar summoning works, they should just be able to Plane Shift to a different spot on the planet, but no one who has ever tried it has come back, so apparently that doesn't work either.

2) Guns smaller than a ship's cannon do not exist - People in the world understand about gunpowder and they are able to get the reaction to work at large scale, but refining it downward doesn't seem possible. So technically Gunslingers or gun-using Artificers exist, but only amongst the Giants.

3) The world is closer to medieval flavor than "typical" D&D worlds - While not entirely a 14th Century Europe experience, there is fidelity towards some of the concepts inherent in that time period. Literacy is very rare (y'all will be presumed illiterate if your Intelligence scores are lower than 12, and literacy rules in general will lean towards the challenging), patriarchal points of view are still dominant, adulthood comes comparatively quite early, most people don't rise above their station and while prisons do exist, most commoners are more likely to be executed or dismembered for moderate infractions rather than ever see the inside of one. Sexuality and gender identity are enlightened for the commoners but if you're a noble, you have a duty to produce an heir and that duty requires pretentiousness that better be good enough to fool everyone.

4) Life's not fair - This is really important so hear it clearly. Life. Is. Not. Fair. I WILL occasionally throw situations at you where your only survivable option is retreat, and it's not my problem if you try to murder hobo it anyway. This is your only warning to that effect.

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