Delta Green - The Night Floors [ EDIT ]
This game has been retired! That means it's no longer being run.
Nestled in the shadow of Manhattan's skyline lies the Macallistar Building, with its faded art deco façade and a history that no one seems to remember.
When a reclusive artist named Abigail Wright mysteriously disappears from her apartment, you’re tasked with unraveling the enigma she left behind. Her apartment is a chaotic mosaic of unfinished works, strange artifacts, and organised chaos. And you’ve been told to document all of it.
As you delve deeper, the building reveals its true nature. The tenants, each more peculiar than the last, all speak in nonsense, and hint that Abigail has "gone upstairs". Some claim to have seen her, others whisper of things lurking upstairs, and a few have ventured there never to return. The Night Floors are a place where time slips through your fingers like sand, where the familiar becomes foreign, and every door you open could lead to your salvation - or your doom.
What secrets lie hidden in the labyrinthine corridors of the Macallistar Building? What drove Abigail Wright to madness, and where has she gone? With each step, the lines between reality and nightmare blur, drawing you further into a mystery that has consumed others before you.
When a reclusive artist named Abigail Wright mysteriously disappears from her apartment, you’re tasked with unraveling the enigma she left behind. Her apartment is a chaotic mosaic of unfinished works, strange artifacts, and organised chaos. And you’ve been told to document all of it.
As you delve deeper, the building reveals its true nature. The tenants, each more peculiar than the last, all speak in nonsense, and hint that Abigail has "gone upstairs". Some claim to have seen her, others whisper of things lurking upstairs, and a few have ventured there never to return. The Night Floors are a place where time slips through your fingers like sand, where the familiar becomes foreign, and every door you open could lead to your salvation - or your doom.
What secrets lie hidden in the labyrinthine corridors of the Macallistar Building? What drove Abigail Wright to madness, and where has she gone? With each step, the lines between reality and nightmare blur, drawing you further into a mystery that has consumed others before you.
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Characters will be created together.
Your Agent may have any real name of your choosing, but all Agent names must be a mundane name starting with the letter L.
Your Agent may have any real name of your choosing, but all Agent names must be a mundane name starting with the letter L.
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