The Witch is Dead (TWID) [ EDIT ]
This game has been retired! That means it's no longer being run.
You are a magical woodland creature, and your beautiful witch mistress has been killed, and you are about to set out on a murder-revenge adventure in the human lands.
Once upon a time there was a kind and wise and beautiful witch who lived in the forest with her familiars, and her life was peaceful and happy until a witch hunter broke into her cottage and murdered her and now she's dead. But, if you get revenge by killing him and bringing his eyes to her corpse within a week, she will come back to life. Or so you've heard. Even if it doesn't work, at least he'd be dead. This witch hunger has retreated to the village, the coward, get him!
Once upon a time there was a kind and wise and beautiful witch who lived in the forest with her familiars, and her life was peaceful and happy until a witch hunter broke into her cottage and murdered her and now she's dead. But, if you get revenge by killing him and bringing his eyes to her corpse within a week, she will come back to life. Or so you've heard. Even if it doesn't work, at least he'd be dead. This witch hunger has retreated to the village, the coward, get him!
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As a cute woodland animal, you have four traits:
Clever - Interact with humans and understand them
Fierce - Scare, drag, push, carry, bite, scratch...
Sly - Sneak, steal, hide...
Quick - Outpace, climb, evade...
Roll a d10 to see what you are or claim what you would like to play. Duplicates are fine too: (1) Fox, (2) Cat, (3) Toad, (4) Spider, (5) Owl, (6) Hare, (7) Magpie), (8) Crow, (9) Dog, (10) Rat
Your witch mistress taught you a spell, but nothing flashy. Just a little piece of hedge magic to help out around the house. But it'll have to do. Roll a d10 to see what spell your witch taught you: (1) Unseen Hand, (2) Conjure Light, (3) Speak Human, (4) Lock/Unlock and Open/Close, (5) Conjure Dinner, (6) Make Flame, (7) Tidy, Clean, and Mend, (8) Plant Growth, (9) Distract/Confuse, (10) Make Book Read Itself Aloud
Clever - Interact with humans and understand them
Fierce - Scare, drag, push, carry, bite, scratch...
Sly - Sneak, steal, hide...
Quick - Outpace, climb, evade...
Roll a d10 to see what you are or claim what you would like to play. Duplicates are fine too: (1) Fox, (2) Cat, (3) Toad, (4) Spider, (5) Owl, (6) Hare, (7) Magpie), (8) Crow, (9) Dog, (10) Rat
Your witch mistress taught you a spell, but nothing flashy. Just a little piece of hedge magic to help out around the house. But it'll have to do. Roll a d10 to see what spell your witch taught you: (1) Unseen Hand, (2) Conjure Light, (3) Speak Human, (4) Lock/Unlock and Open/Close, (5) Conjure Dinner, (6) Make Flame, (7) Tidy, Clean, and Mend, (8) Plant Growth, (9) Distract/Confuse, (10) Make Book Read Itself Aloud
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