Oracle of War 5e [ EDIT ]

This game has been retired! That means it's no longer being run.
"Even if you come out of the Gray with your mind and limbs intact, you're still going to starve. You need salvage to earn your bread and water. Mere survival isn't a goal, it's a punishment."

- Wilton Scree, halfling scavenger (deceased)

The brokers of Salvation pay good coin for artifacts scavenged from the haunted battlefields of the Mournland. In this nest of cutthroats, daring explorers gather to carve their destinies from the ruins of Cyre. They’ll need all the help they can get: it’s no secret that most scavengers don’t survive their first expedition in the Gray.

This game will use the 5e 2024 rules but allow character options from 2014. It is set in Eberron. Characters will start at first level, and advance to level 20 by the end of this campaign. You will begin as a salvage team that works near and in the Mournland, seeking artifacts, lost items and treasures from the ruined nation of Cyre. Your home is the town of Salvation, a rag tag homlet built on the business of scavenging. You're likely not from there (no ones from Salvation), but it will be your base of operations at least at the beginning of the campaign.

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Characters can be built using the 2024 and 2014 ruleset on D&D Beyond. I will send the link to the campaign page to players once we get rolling. Point buy for ability scores, max hit points at first level than average from 2nd onward, standard starting equipment/budget.

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