Strahd 2024 [ EDIT ]
This game has been retired! That means it's no longer being run.
The hook
"Werewolves in the mist!" You've heard these dreaded words spoken again and again by farmers, merchants, and adventurers alike. The hamlets east of Daggerford have fallen prey to a pack of werewolves that spills out of the Misty Forest on nights of the full moon, cloaked in crawling mist that seems to follow them wherever they go. The beasts spread death and mayhem, slaughtering adults and stealing children before retreating back into the woods. Others have tried to combat the werewolf menace, with little success.
A Harper named Zelraun Roaringhorn knows a metalsmith who will silver your weapons for free. He also provides some helpful magic.
"We strive to protect the powerless," he says. "If the children kidnapped by the werewolves are still alive, I would see them safely returned."
Disclaimer !
Game is based on WotC module Curse of Strahd.
Curse of Strahd is an over-hyped module. I love that module and have played it as a player cover to cover (at the table).
Not only it brought the traditional horror tropes like vampires, werewolves, and witches to the table. Options to win a social encounter with a witch before you end their abominable "life", the need to understand why human turned into vampire before you can challenge him and other scenes proved me "a social encounter" in 5e could be so much more than a dice roll by your bard PC.
Nevertheless setting are very very dark and depressing. Your PCs will not be driven by quest givers and will need to make a lot of decisions about your course of actions and believe me - you will make a lot of mistakes and that will not be fun to realized the damage your decisions made can't be undone.
"Werewolves in the mist!" You've heard these dreaded words spoken again and again by farmers, merchants, and adventurers alike. The hamlets east of Daggerford have fallen prey to a pack of werewolves that spills out of the Misty Forest on nights of the full moon, cloaked in crawling mist that seems to follow them wherever they go. The beasts spread death and mayhem, slaughtering adults and stealing children before retreating back into the woods. Others have tried to combat the werewolf menace, with little success.
A Harper named Zelraun Roaringhorn knows a metalsmith who will silver your weapons for free. He also provides some helpful magic.
"We strive to protect the powerless," he says. "If the children kidnapped by the werewolves are still alive, I would see them safely returned."
Disclaimer !
Game is based on WotC module Curse of Strahd.
Curse of Strahd is an over-hyped module. I love that module and have played it as a player cover to cover (at the table).
Not only it brought the traditional horror tropes like vampires, werewolves, and witches to the table. Options to win a social encounter with a witch before you end their abominable "life", the need to understand why human turned into vampire before you can challenge him and other scenes proved me "a social encounter" in 5e could be so much more than a dice roll by your bard PC.
Nevertheless setting are very very dark and depressing. Your PCs will not be driven by quest givers and will need to make a lot of decisions about your course of actions and believe me - you will make a lot of mistakes and that will not be fun to realized the damage your decisions made can't be undone.
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DnD 5.5. I mean PHB 2024.
Point by or 4d6 drop lowest.
You start as lvl 4 PC. Multiclass and other optional features all allowed.
Starting gear: character starts with the standard equipment for a level 1 character, nothing more.
Background: PC is from Waterdeep, Sword Coast (or around) and is either involved in or an active member of Harpers.
Point by or 4d6 drop lowest.
You start as lvl 4 PC. Multiclass and other optional features all allowed.
Starting gear: character starts with the standard equipment for a level 1 character, nothing more.
Background: PC is from Waterdeep, Sword Coast (or around) and is either involved in or an active member of Harpers.
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