MI: Prisoner 13 [ EDIT ]
This game has been retired! That means it's no longer being run.
Have you seen RPG games where
- Hooking a PC or two is problematic, causing team dysfunction?
- Game start (conversation with quest giver) take longer than you would like on PBP (but result does not depend on PC actions)
- You wanted to play a wise or intelligent PC, but all you do as player appears to be wrong
- Feel like at least one player is using his meta knowledge (have red the module you play or the Monster Manual on your current enemy)? Perhaps you are that player or at least felt the temptation?
This game is an experiment running a DnD module in an unconventional way:
1. All players read whole module before even session 0 and create PCs best suited for the mission
2. We skip story intro part assuming quest giver NPC shared everything it can we PCs. We jump right into action
3. Players try to role-play their PCs as if they don't have the knowledge players have, but feel free to assume their PC high intelligence/intuition/or just dumb luck help them take right actions even without the knowledge. Perhaps roll a dice ?
Story: we will run Prisoner-13 WotC scenario. Please claim it and read the details on dndbeyond
- Hooking a PC or two is problematic, causing team dysfunction?
- Game start (conversation with quest giver) take longer than you would like on PBP (but result does not depend on PC actions)
- You wanted to play a wise or intelligent PC, but all you do as player appears to be wrong
- Feel like at least one player is using his meta knowledge (have red the module you play or the Monster Manual on your current enemy)? Perhaps you are that player or at least felt the temptation?
This game is an experiment running a DnD module in an unconventional way:
1. All players read whole module before even session 0 and create PCs best suited for the mission
2. We skip story intro part assuming quest giver NPC shared everything it can we PCs. We jump right into action
3. Players try to role-play their PCs as if they don't have the knowledge players have, but feel free to assume their PC high intelligence/intuition/or just dumb luck help them take right actions even without the knowledge. Perhaps roll a dice ?
Story: we will run Prisoner-13 WotC scenario. Please claim it and read the details on dndbeyond
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LVL 4 DnD 2014
To balance out our meta knowledge I would suggest following limitations, but open for discussion and remove any of the limitation
- PHN 2014 only, no other sources
- Point buy
- Starting equipment (no gold, no extra gold)
To balance out our meta knowledge I would suggest following limitations, but open for discussion and remove any of the limitation
- PHN 2014 only, no other sources
- Point buy
- Starting equipment (no gold, no extra gold)
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