Beyond the Lilac Veil [West Marches] [ EDIT ]
Nothing has.
High King Quartermaine's mage, Eristor Elmar, has convinced his liege to allow expeditions to the other side of the portal. Anyone that can bring back any maps or information about the other side will be paid handsomely. However, once you go through, you can't seem to remember why you are here in the first place. The portal opens into the courtyard of a large fortified keep. The keep appears to be old but people have been rebuilding it and continuing to grow it as more and more people seem to keep coming through the portal. But now, the portal won't return you home.
Welcome to Beyond the Lilac Veil: an expansive multi-GM West Marches style game.
Now when I say collaboration, that is because West Marches games tend to have multiple people running the game: multiple adventures happening at the same time in the same world. Through talking to other PC's you can learn more about the world and what structures and locations are about. Perhaps you all collaborate to start building a map of where you are.
DM's are allowed to apply as well. Just send a custom sheet with the label DM.
We will have a Check In/Check Out thread for whether characters are at the Keep or out on a job.
Maybe you all will start new settlements.
Ability rolls are 4d6 drop the lowest.
For artificers, early firearm tech is okay.
Please use standard class gear.
If there is a post on the Notice Board, it is a job or adventure a DM wants to run with you. If things get hairy, don't be afraid to run and fight another day. Maybe you need to hire a higher level PC to help fight stronger enemies. High level PCs, maybe you want a higher cut of the loot when all is said and done for your services.
Gamebreaking builds are not allowed. All players and DMs want to have fun. It's hard to have fun when only one person is obliterating everything.
Allowed Material:
- All 5.0e books, however, I prefer characters to be built by Race, as opposed to Lineage.
- Matthew Mercer's Blood Hunter Class (Basically, a Witcher)
- The Scholar (Think the 4e Warlord)
Forbidden Material:
- Silvery Barbs
- Feats (These may be given out as special rewards by DMs)
- Human Variant
- Races with flying or climbing speeds
There is a poll below regarding how we should treat flying / climbing races. I'll update this section on 02/10 based on the result.
I'll have different threads set up for RP purposes, such as The Mead Hall, The Market, and the Trading Hall.
For the most part, the Keep will "lack NPC's" meaning that they are there but aren't run by anyone. They are in the background and help set the stage for RP. Any NPC's that would be interactable for the most part will be through Jobs on the Notice Board.
This is because I don't want to have a DM specifically set to the Keep when there is so much more opportunity about.
Make friends! Build Teams! Forge Alliances! Figure out the mystery of this place. Is there a way home? Can you bring home here?
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