PF1: Skull & Shackles [ EDIT ]

This game has been retired! That means it's no longer being run.
Arrr Mateys!

Do you have what it takes to carve out your legend upon the high seas? To seize what you desire with steel, cunning, and sheer audacity?

Pirates take whatever they please, whether it be ships, plunder, or people! The adventurers wake to find themselves press-ganged into the crew of the pirate ship Wormwood, the vessel of the nefarious Captain Barnabus Harrigan. They'll have to learn how to survive as pirates if they're to have any hope of weathering rough waves, brutal crew members, enemy pirates, ravenous beasts, and worse. But when fortune turns to their favor, it's up to the new crew to decide whether they'll remain the pirate's swabs or seize control and set sail for adventures all their own.

Expect swashbuckling duels, naval battles, treacherous betrayals, and a whole lot of rum.

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Here is the Player's Guide to the campaign.

Will use the optional Elephant In the Room Feat Tax fix that can be found here.

Will also be using Background Skills found here as well as Hero Points that can be found here.

Alignment: Lawful alignment can be hard to justify with being a pirate. Will not allow CE

HP: max at level 1, then roll or take average if you roll below that.

Background Traits: You get two traits, one of which must be one of the campaign traits found in the Player's Guide. They can also be found here.

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