The Million Spheres:
This game has been retired! That means it's no longer being run.
The Million Spheres:
Travel beyond the world you know, cross the dimensions into new and alien worlds, controlled by the Lords of Law or Chaos, where the Cosmic Balance tries to maintain order against the constant onslaught of such forces, and where only hope is the weapon to combat them. Well that and a black runesword, or an infernal machine or whatever force the champions can garner to save themselves, and their worlds.
Explore the world of the Young Kingdom, or Earth in the time of the Tragic Millenium. The world of Eldren, or the World of the Five Planes, amongst a million other locale that await to be explored.
So, this is the first day of the rest of your life, no I mean, the first day that I have started a game in Myth-Weaver. So, need to organise this forum, and focus my mind (which will not easy) and find a place to start, and that is here, in OOC.
This is a Stormbringer 2E game, but this includes Hawkmoon 1E. I plan adding ideas from SB 4E and 5E; so a customized game. Other things like spells will be incorporated from 5E, Magic World and other similar sources.
If you interested, feel free to introduce yerself...
Travel beyond the world you know, cross the dimensions into new and alien worlds, controlled by the Lords of Law or Chaos, where the Cosmic Balance tries to maintain order against the constant onslaught of such forces, and where only hope is the weapon to combat them. Well that and a black runesword, or an infernal machine or whatever force the champions can garner to save themselves, and their worlds.
Explore the world of the Young Kingdom, or Earth in the time of the Tragic Millenium. The world of Eldren, or the World of the Five Planes, amongst a million other locale that await to be explored.
So, this is the first day of the rest of your life, no I mean, the first day that I have started a game in Myth-Weaver. So, need to organise this forum, and focus my mind (which will not easy) and find a place to start, and that is here, in OOC.
This is a Stormbringer 2E game, but this includes Hawkmoon 1E. I plan adding ideas from SB 4E and 5E; so a customized game. Other things like spells will be incorporated from 5E, Magic World and other similar sources.
If you interested, feel free to introduce yerself...
Closed for game applications
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February 22, 2024 6:58 pm
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Character Generation for Million Spheres PbP
Characters:
How many? well mostly just one, but the Million Spheres is full of danger, intrigue and Chaos, and in fact there is no hope, but one just needs to survive in it long enough to create a new character once the old one dies.
I am giving some the option to create three characters per Player, if they want, or perhaps just the two.
Hero: 4d6 Remove Lowest and Arrange Attributes:----: +10% to every skill; Balance Points: 10; Can Pick: Culture and Class.
Companion: 4d6 Remove Lowest and Place as Rolled:----: +5% to every skill. Balance Points: 5, Roll Randomly: Culture; Pick: Class.
Lackey: 3d6 Place as Rolled:----: +0% to every skill. Balance Points: 1; Roll Randomly: Culture and Class.
** I not want every Player picking a Melnibonéan or a Vadhagh; it is a small cosmos, but not that small. Still, it is a game and the Balance draws people together, and then tears them apart; for its own reasons.
Male Characters:
+2 STR and +2 SIZ.
Female Characters:
Each female no matter what culture they come from must roll 1D8 and subtract it from STR if 10 or more, -4 SIZ if 10 or more. Roll and add 1D4 to DEX; and roll and add 1D4 to CHA.
No Female character can place a 17 or 18 roll into STR (when using the arrange option). Still, there is ways around this and strong females do exist, its just they must earn it. The Balance is watching..
Sorcery:
I am going to establish a certain free-form way of using magic.
I am keeping the Base INT 16 and the required 32 points minimum between INT+POW to cast spells like the major summoning spells, but for what I calling minor spells, the INT is 14 and required 26 points minimum between INT+POW to master.
Those that can master the minor spells, start with three minors spells, with a chance of knowing more, with study, and the chance that they can remember a spell for a brief moment to suit a dilemma (Memorise skill), then it is forgotten. It would need to be re-memories to use again till it is properly learned. Sometimes a Music Lore roll could be used depending on the type of spell.
Balance Points (BP):
** +20% to any combat skill for remainder of fight (attack and parry, Tumbling, Dodge, etc.).
** +20% to casting a spell.
** Reducing a Critical hit to a normal hit, note: any who are donned in demon armour cannot completely avoid this dilemma, the demon armour is forced to take the damage whether from a magical weapon or not.
** Add 5 hit points of health. Still can only happen after the attack is made and its affect calculate.
** Avoid a Major Wound effect, reduce to a major scar (but still suffer DEX reduction, though another BP can be used to heal above halfway and restore the hero).
** Avoid a Fatal Wound effect. A character might receive such a hit, that they die instantaneously. This requires the use of two Fate Points and the character is left at 1 or 2 hit points and must make a CON x5 roll to become conscious. If conscious, they are at half with every skill till healed to at least half their normal hit points.
** 1 BP can be spent to raise an attribute by 1 pt. at Character Creation only. This means PC starts with less BP at beginning of game. No more than 3 BP can be use per attribute.
** Though a PC can freely pick a Class, sometimes a roll is required; a Warrior's chance to become an Assassin, for example. The 1 BP can be used to adjust the score by 1 pt. For example: a Player rolls a 7, needing a 9 for Assassin, he can use 2 BP to reach the nine. This means PC starts with less BP at beginning of game.
** Other uses for BP can be sorted in-game, with suggestions from Players to the GM.
Important: Multiple BP can be used in one round, but BP do not regenerate, they must be earned.
Culture:
I will allow a choice of Cultural Charts (one can pick freely). The is also the basic one found in the Stormbringer 2E (1E, 3E and 4E included; as they the same) rules, or the major creation I have place (below). Folks who want to come from another world can roll on the prescribed cultural chart (or as mentioned above fro main character freely pick the culture they want. I have asked for restraint, not half-a-dozen Melnibonéans. If a Player has added an exotic culture, go and pick another, or give a good reason why he is there. Perhaps they cousins, etc. Contact other Player and create some history between characters).
Young Kingdoms: 3d100+1d3 -3 to roll on major Cultural chart.
Tragic Millenium Earth:
The World of Five Planes:
Champion of the Balance:
A Champion of the Balance has Hit Points equal to SIZ + CON.
Characters:
How many? well mostly just one, but the Million Spheres is full of danger, intrigue and Chaos, and in fact there is no hope, but one just needs to survive in it long enough to create a new character once the old one dies.
I am giving some the option to create three characters per Player, if they want, or perhaps just the two.
Hero: 4d6 Remove Lowest and Arrange Attributes:----: +10% to every skill; Balance Points: 10; Can Pick: Culture and Class.
Companion: 4d6 Remove Lowest and Place as Rolled:----: +5% to every skill. Balance Points: 5, Roll Randomly: Culture; Pick: Class.
Lackey: 3d6 Place as Rolled:----: +0% to every skill. Balance Points: 1; Roll Randomly: Culture and Class.
** I not want every Player picking a Melnibonéan or a Vadhagh; it is a small cosmos, but not that small. Still, it is a game and the Balance draws people together, and then tears them apart; for its own reasons.
Male Characters:
+2 STR and +2 SIZ.
Female Characters:
Each female no matter what culture they come from must roll 1D8 and subtract it from STR if 10 or more, -4 SIZ if 10 or more. Roll and add 1D4 to DEX; and roll and add 1D4 to CHA.
No Female character can place a 17 or 18 roll into STR (when using the arrange option). Still, there is ways around this and strong females do exist, its just they must earn it. The Balance is watching..
Sorcery:
I am going to establish a certain free-form way of using magic.
I am keeping the Base INT 16 and the required 32 points minimum between INT+POW to cast spells like the major summoning spells, but for what I calling minor spells, the INT is 14 and required 26 points minimum between INT+POW to master.
Those that can master the minor spells, start with three minors spells, with a chance of knowing more, with study, and the chance that they can remember a spell for a brief moment to suit a dilemma (Memorise skill), then it is forgotten. It would need to be re-memories to use again till it is properly learned. Sometimes a Music Lore roll could be used depending on the type of spell.
Balance Points (BP):
** +20% to any combat skill for remainder of fight (attack and parry, Tumbling, Dodge, etc.).
** +20% to casting a spell.
** Reducing a Critical hit to a normal hit, note: any who are donned in demon armour cannot completely avoid this dilemma, the demon armour is forced to take the damage whether from a magical weapon or not.
** Add 5 hit points of health. Still can only happen after the attack is made and its affect calculate.
** Avoid a Major Wound effect, reduce to a major scar (but still suffer DEX reduction, though another BP can be used to heal above halfway and restore the hero).
** Avoid a Fatal Wound effect. A character might receive such a hit, that they die instantaneously. This requires the use of two Fate Points and the character is left at 1 or 2 hit points and must make a CON x5 roll to become conscious. If conscious, they are at half with every skill till healed to at least half their normal hit points.
** 1 BP can be spent to raise an attribute by 1 pt. at Character Creation only. This means PC starts with less BP at beginning of game. No more than 3 BP can be use per attribute.
** Though a PC can freely pick a Class, sometimes a roll is required; a Warrior's chance to become an Assassin, for example. The 1 BP can be used to adjust the score by 1 pt. For example: a Player rolls a 7, needing a 9 for Assassin, he can use 2 BP to reach the nine. This means PC starts with less BP at beginning of game.
** Other uses for BP can be sorted in-game, with suggestions from Players to the GM.
Important: Multiple BP can be used in one round, but BP do not regenerate, they must be earned.
Culture:
I will allow a choice of Cultural Charts (one can pick freely). The is also the basic one found in the Stormbringer 2E (1E, 3E and 4E included; as they the same) rules, or the major creation I have place (below). Folks who want to come from another world can roll on the prescribed cultural chart (or as mentioned above fro main character freely pick the culture they want. I have asked for restraint, not half-a-dozen Melnibonéans. If a Player has added an exotic culture, go and pick another, or give a good reason why he is there. Perhaps they cousins, etc. Contact other Player and create some history between characters).
Young Kingdoms: 3d100+1d3 -3 to roll on major Cultural chart.
Tragic Millenium Earth:
The World of Five Planes:
Champion of the Balance:
A Champion of the Balance has Hit Points equal to SIZ + CON.
Players in Game
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P1 - Missy Girl
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Thundra the Thicc
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Hero Sprite - Luna Frostfluff
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(HGS) SC Casanova
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Decks
There are no decks available at this time