Street Rats [ EDIT ]
This game has been retired! That means it's no longer being run.
ZZZ, a splendid city on the ocean shore.
Elves are the nobles, Dwarves are craftsmen in guilds. They are the Upperfolks.
Goblins, ratfolk and tieflings are commoners. They are the Lowerfolks.
There is no divine magic, only arcane, and only via long and hard study: wizards.
The idea that Lowerfolk could learn magic is so ridiculous, there isn't even a law against it.
You are a ratfolk crew of thieves / burglars / fences, at the bottom of society. At least, that's what you were an hour ago. That's when you managed to unlock the seals of a strangely clean and ornate hall in the sewers. When you entered, something got loose, and it messed with your minds. This unchained the occult in your minds, and now you all have strange powers. In a city, where everyone knows the story of the ONE ratfolk wizard, one of three Lowerfolk in the last millenium, who became wizards.
Elves are the nobles, Dwarves are craftsmen in guilds. They are the Upperfolks.
Goblins, ratfolk and tieflings are commoners. They are the Lowerfolks.
There is no divine magic, only arcane, and only via long and hard study: wizards.
The idea that Lowerfolk could learn magic is so ridiculous, there isn't even a law against it.
You are a ratfolk crew of thieves / burglars / fences, at the bottom of society. At least, that's what you were an hour ago. That's when you managed to unlock the seals of a strangely clean and ornate hall in the sewers. When you entered, something got loose, and it messed with your minds. This unchained the occult in your minds, and now you all have strange powers. In a city, where everyone knows the story of the ONE ratfolk wizard, one of three Lowerfolk in the last millenium, who became wizards.
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Level 3 gestalt rogue + occult.
Standard array for stats.
Starting money for gear. You are not exactly rich folks.
Standard array for stats.
Starting money for gear. You are not exactly rich folks.
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