Tales from the City of Blades [ EDIT ]
This game has been retired! That means it's no longer being run.
A FATE-based game of adventure set in a small Arabian city. We'd use FATE core with a few amendments:
-skills pyramid topping out at 4, 5 aspects and just 3 stunts at start
-limited advancement between adventures
-invocation of aspects limited to one, perhaps two each turn to prevent bonus bloat
-some other house rules relating to weapon damage and such
Premise
The City of Spires is a small but lovely city perched on a bay of the Azure Gulf. After a long period of upheaval, the city's rule has been restored to a legitimate young prince who seeks to govern wisely and fairly. The new ruler also seeks to rid the city of of the evils that have come to afflict it during its period of misrule. To assist him, he has assembled a semi-secret band of companions to hunt the sorcerers , vagabonds and monsters that afflict the prince's subjects. The band might include (as suggestions only--new ideas welcome!):
--the idealistic prince himself, perhaps in disguise
--a courageous exiled princess
--an awesome acrobat or juggler
--a street magician
--a man of might, a giant wrestler or such
--a (reformed) thief
--an agile dancer
--a physician
--a bedouin
--a master of weapons (falchions, scimitars and such)
--a humble but intrepid goatherd
There might also be one exotic member. Perhaps a :
--a Mongol/ Turkic steppe rider
--a sorcerer
--a fakir/yogi
--a transformed ape/ cat/ lion/ leopard (human changed into animal form by sorcery)
--a genie
Some expectations for the game would be:
-posting every other day, regularly and including weekends
-easy going application of FATE rules, not sweating the technicalities so much
-rounded character design, so everyone can fight, interact, solve puzzles
-shared responsibility for decision making, even (or especially) when decisions are hard or less exciting
-skills pyramid topping out at 4, 5 aspects and just 3 stunts at start
-limited advancement between adventures
-invocation of aspects limited to one, perhaps two each turn to prevent bonus bloat
-some other house rules relating to weapon damage and such
Premise
The City of Spires is a small but lovely city perched on a bay of the Azure Gulf. After a long period of upheaval, the city's rule has been restored to a legitimate young prince who seeks to govern wisely and fairly. The new ruler also seeks to rid the city of of the evils that have come to afflict it during its period of misrule. To assist him, he has assembled a semi-secret band of companions to hunt the sorcerers , vagabonds and monsters that afflict the prince's subjects. The band might include (as suggestions only--new ideas welcome!):
--the idealistic prince himself, perhaps in disguise
--a courageous exiled princess
--an awesome acrobat or juggler
--a street magician
--a man of might, a giant wrestler or such
--a (reformed) thief
--an agile dancer
--a physician
--a bedouin
--a master of weapons (falchions, scimitars and such)
--a humble but intrepid goatherd
There might also be one exotic member. Perhaps a :
--a Mongol/ Turkic steppe rider
--a sorcerer
--a fakir/yogi
--a transformed ape/ cat/ lion/ leopard (human changed into animal form by sorcery)
--a genie
Some expectations for the game would be:
-posting every other day, regularly and including weekends
-easy going application of FATE rules, not sweating the technicalities so much
-rounded character design, so everyone can fight, interact, solve puzzles
-shared responsibility for decision making, even (or especially) when decisions are hard or less exciting
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-use standard Fate core rules
-skills pyramid topping out at 4, 5 aspects and just 3 stunts at start
-only the High Concept and Trouble aspect need be decided at the start, the three other aspects will be determined cooperatively
-Some Arabian Nights names suggestions can be found here: https://en.wikipedia.org/wiki/List_of_One_Thousand_and_One_Nights_characters
A good list of stunts is provided here: http://evilhat.wikidot.com/fate-core-stunts
EXAMPLE CHARACTER
MARUF THE BARBER
ASPECTS:
High Concept: The Eyes and Ears of the Bazaar
T: Boundless curiosity
A3: tbc
A4: tbc
A5: tbc
SKILLS:
+4: Notice
+3: Contacts, Crafts
+2: Empathy, Stealth, Burglary
+1: Fight, Will, Physique, Rapport
STUNTS:
Son of the Bazaar:
Clean Shave: Masuf is able to administer a skilful shave, massage and application of tonics that reduce by the severity of a mental or physical consequence by one level
Ear to the Ground: Whenever someone initiates a conflict against you in an area where you’ve built a network of contacts, you use Contacts instead of Notice to determine turn order, because you got tipped off in time. (Fate Core, p.101)
Fixer: You are able to navigate bureaucracies easily, not because you understand them, but because you know people embedded in the bureaucracy who can provide shortcuts. You may roll Contacts instead of Resources when dealing with any sort of bureaucratic entanglement. (adapted from Spirit of the Century SRD, §6.7.1)
-skills pyramid topping out at 4, 5 aspects and just 3 stunts at start
-only the High Concept and Trouble aspect need be decided at the start, the three other aspects will be determined cooperatively
-Some Arabian Nights names suggestions can be found here: https://en.wikipedia.org/wiki/List_of_One_Thousand_and_One_Nights_characters
A good list of stunts is provided here: http://evilhat.wikidot.com/fate-core-stunts
EXAMPLE CHARACTER
MARUF THE BARBER
ASPECTS:
High Concept: The Eyes and Ears of the Bazaar
T: Boundless curiosity
A3: tbc
A4: tbc
A5: tbc
SKILLS:
+4: Notice
+3: Contacts, Crafts
+2: Empathy, Stealth, Burglary
+1: Fight, Will, Physique, Rapport
STUNTS:
Son of the Bazaar:
Clean Shave: Masuf is able to administer a skilful shave, massage and application of tonics that reduce by the severity of a mental or physical consequence by one level
Ear to the Ground: Whenever someone initiates a conflict against you in an area where you’ve built a network of contacts, you use Contacts instead of Notice to determine turn order, because you got tipped off in time. (Fate Core, p.101)
Fixer: You are able to navigate bureaucracies easily, not because you understand them, but because you know people embedded in the bureaucracy who can provide shortcuts. You may roll Contacts instead of Resources when dealing with any sort of bureaucratic entanglement. (adapted from Spirit of the Century SRD, §6.7.1)
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