Carpe Diem [ EDIT ]
This game has been retired! That means it's no longer being run.
Disclaimer: First and foremost, I plan on making multiple campaigns in this world. Your choices will obviously effect the status of the next campaign. I am seeking players who are willing to stick around for a long time.
Description: "Seize the day boys! Make your lives extraordinary!" It's a brand new day in the country of Sieldar as you all visit the city of Skystead in the East. A brutal war is going on between Sieldar, and the country of Tazaria- mages who follow Lord Dark and act in evildoing. Superstition is on the rise, and any magic user in Sieldar is taken into custody as a possible Tazarian agent. Bandits, goblins, and more are beginning to take the opportunity to terrorize the people on the sidelines. Will the adventurers become the heroes the people need? Will Sieldar remain standing in the end amongst certain chaos?
Description: "Seize the day boys! Make your lives extraordinary!" It's a brand new day in the country of Sieldar as you all visit the city of Skystead in the East. A brutal war is going on between Sieldar, and the country of Tazaria- mages who follow Lord Dark and act in evildoing. Superstition is on the rise, and any magic user in Sieldar is taken into custody as a possible Tazarian agent. Bandits, goblins, and more are beginning to take the opportunity to terrorize the people on the sidelines. Will the adventurers become the heroes the people need? Will Sieldar remain standing in the end amongst certain chaos?
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Level 1! 4d6, drop the lowest. Feats, and variants are allowed, but homebrew is not. Must have backstory- characters will be discussed further in character generation thread.
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