Game strategy

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Oct 5, 2015 5:34 am
I'm playing a drummer in another D&D5 game, and he fulfilled a tavern request to play "Inclined Pathway to Heaven." I spent a good part of that day composing and singing alternative lyrics, trying to get the meter right and keep as much of the rhyme structure...after all that, in the end I discarded it, because it felt like I was belaboring the joke. But I recognize the impulse to compose, and respect it - even if there's no good reaction in the game.
Oct 7, 2015 4:29 pm
I added "But here's what I know" to my post because I figured with a roll result of 18 Rufio probably knows something hehe! Let me know if I'm wrong so I can edit my post :-)
Oct 15, 2015 3:55 am
Not that I'm complaining, but since I rolled a 1 isn't that technically an automatic failure?
Oct 15, 2015 4:21 am
Yes you are complaining, and yes it is an automatic failure... Thanks for heads up. Post modified shortly...
Oct 17, 2015 8:00 am
What do we want do with the marching order? Do we have everyone with us, still, or has someone vanished from the original character count? We were so many I've lost track :-)

Seneia could be somewhere near the front, in case stealthiness or acrobatics is needed, but probably not up front.
Oct 17, 2015 4:15 pm
I picture Szent taking up rear guard in most of the time. He can soak up some damage up front, which might be good, but he's not stealthy at all in his chain mail.
Oct 17, 2015 9:37 pm
The marching order seems to be:

Rufio, Weylan, Alanya, Seneia, Elden, Feylinde, Szent

Samej is officially withdrawing. If grandmaster doesn't post I will for him.
Oct 17, 2015 10:30 pm
it's ok to me
Oct 18, 2015 9:36 am
I think Seneia taking point would be a good idea. Rufio can take position right behind her to keep an eye on... er, things.
Oct 19, 2015 10:35 pm
Wow only high or low initiative rolls huh?
Oct 19, 2015 10:37 pm
Moofsalot says:
Wow only high or low initiative rolls huh?
Normal is boring... :-)
Oct 19, 2015 10:40 pm
I only accept astounding victory or hilarious failures!
Oct 21, 2015 7:58 pm
I'm waiting for the rats to go before I roll my hilarious failure.
Oct 22, 2015 9:26 pm
I hope i've advantage on attack roll, cause that should be a critical hit :D
Oct 22, 2015 9:26 pm
Being that it was the first roll it's a critical hit anyway :)
Oct 23, 2015 3:01 am
I made a mistake: Rufio is not raging, so he only dealt 4 damage to the rat, not 6. My apologies!
Oct 28, 2015 12:19 pm
Rufio can't hit anything and can't dodge anything! :-P
Oct 30, 2015 10:20 pm
Merlin says:
Rufio takes two attempts to climb out of the pit. (Ooc: which side do you climb out on... West or East? I.e. Towards light or back to party).

Ahead he is sure that there is a flickering light, perhaps 50' distance. It would appear that the narrow passage widens at that point.
Rufio is moving onward, towards the flickering light.
Nov 1, 2015 9:56 pm
Hooray, single digit initiative rolls! This will be fun. XD
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