Expedition: White Plume Mountain

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Nov 11, 2015 8:46 am
The group, accompanied by Valinar's lights, descends the ladder and the spiral stair. The staircase winds down for what has to be at least a hundred feet before coming to an end. As you descend, those of you with keen senses (Passive Perception 13+) notice the low, regular vibrations gently thumming within the walls. It's a bit... unsettling.

At the bottom of the staircase the floor is covered with water. Floating upon it are patches of green and white scum. Some of the scum has gained purchase on the rock walls and ceiling. It clings there, moist and ugly, staining the smoothly carved volcanic rock. Just opposite the bottom of the staircase you can see a ten-foot wide corridor that heads east.
Nov 11, 2015 8:54 am
Ulaa knows there are horrors as well as wonders underground. Ohica tries to inspect the scum without getting underneath it. "Do any of you recognize that?"
Last edited November 11, 2015 8:55 am

Rolls

Perception - (1d20+2)

(18) + 2 = 20

Nov 11, 2015 10:32 am
Eithne examines the green and white scum to see if it's something she's encountered before.

Would that be a Nature (+1) or a Perception or Survival roll (both +4)? I'm including a roll without modifiers.

EDIT: Never mind. :-P
Last edited November 11, 2015 10:34 am

Rolls

Examining the scum - (1d20)

(2) = 2

Nov 11, 2015 10:48 am
Ohica steps into the warm water to examine the scum. It sloshes around gently as her steps make small ripples. It's thick, moist and slimy. The green and white seem to be of different kinds. While they intermingle, they don't mix.

Eithne has never seen such a substance before.
Nov 11, 2015 2:17 pm
Valinar, curious as to what the muck is, steps into the water. He peers closely at the muck and tries to figure out what it may be and if it may be useful for his potion-making.

Rolls

Nature - (1d20)

(11) = 11

Nov 11, 2015 2:32 pm
Valinar examines the scum closely. He's seen similar stuff before near sewers and in underground caves, but never of this particular shade of green.

As you slowly gather in the water to peer at the scum, the footsteps and motion churns the water a bit. The water, and the dispersed bits of scum, splash up towards you.

Anyone desiring to not be splashed by scum, should make a dex save!
Nov 11, 2015 2:51 pm
Ohica recoils, instinctively bringing her shield around in front of her.

Rolls

DEX save (sigh) - (1d20-1)

(11) - 1 = 10

Nov 11, 2015 3:33 pm
Valinar recoils from the splashing scum

Rolls

Dex save - (1d20+2)

(9) + 2 = 11

Nov 11, 2015 3:33 pm
Eithne doesn't know what the strange scum is but her instincts tell her she should stay clear of it as she wades east towards the corridor.

Rolls

Dex save - (1d20+1)

(16) + 1 = 17

Nov 11, 2015 3:48 pm
Eithne deftly avoids the scum, while Ohica pulls up her shield and the scum slips around it and splashes over her arms. Valinar, steps backwards and directly into a clump of the stuff. Ohica and Valinar detect a grimy, unpleasant, smell - but otherwise, the scum appears to be rather mundane.
Nov 11, 2015 5:04 pm
Boide wonders what else can make this day go any better, as he tries his best to avoid yet more unsavory things.

Rolls

Dexterity - (1d20)

(3) = 3

Nov 11, 2015 5:09 pm
Boide stumbles forward, tripping over a loose bit of stone at the bottom of the stairwell, and lands face first in a thick portion of the scum. Scrambling to his feet, the stinky, moist substance slowly runs down his face and slops its way back onto the surface of the water.
Nov 11, 2015 5:35 pm
"BLAST AND BOTHER!" complains Boide, not caring for subtlety at this point. "It's in my beard!"
Nov 11, 2015 5:55 pm
Doggedly, Ohica slogs through the water to get to the other side and the corridor to the east. She is resigned to all the cleaning she will need to do to get the stains out of her tabard later. She knew she was going to get dirty, she just didn't expect it to happen quite so soon.
Last edited November 11, 2015 5:55 pm
Nov 11, 2015 10:53 pm
"Why are they always playing with stuff?"

Ducking, Tolvaj will attempt to dodge the incoming scum. He won't bother going into the water until he's convinced it hasn't harmed any of the others.

Rolls

Dexterity ST - (1d20+5)

(2) + 5 = 7

Nov 12, 2015 7:58 am
Ohica reaches the passage and finds that it is ankle deep with the warm, scummy water. It winds its way deeper into the mountain.

Tolvaj, making every effort not to get splashed by the scum, puts his hand on the wall to steady himself and plants it right into the thick of a patch of the white, smelly stuff.
Nov 12, 2015 8:34 am
Ohica continues to wend her way downward, trying to spot anything of interest in this long entrance tunnel. Meanwhile, at the back of her mind, she keeps reviewing the rhyme, wondering whether the white plume mountain was indeed the "feathered mound" mentioned.

North, past forest, farm, and furrow,
You must go to the feathered mound.
Then down away from the sun you'll burrow:
Forget life, forget light, forget sound.


She acknowledges that it's certainly dark enough down here, but she wishes that the rhyme included "Forget slime" too.
Last edited November 12, 2015 8:35 am
Nov 12, 2015 9:48 am
Eithne slinks along the corridor. She pauses and becomes aware of Ohica behind her.
Nov 12, 2015 2:11 pm
Valinar follows the rest of the party, humming tunelessly and making the lights dance for his amusement.
Nov 12, 2015 5:46 pm
Boide grumbles as he proceeds along, using the his battleaxe to prod his way and his shield to keep whatever slime he can out of reach.
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