The woman shoves her assailant back (disengage) and moves to the other side of the room outside of the beam of white light. The man shoves those pressing him in back with his shield (disengage) and moves into the room, and stands in front of the woman. He raises his shield and weapon protectively. Both look harried and beaten, they don't have much left in them.
Expedition: White Plume Mountain
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The woman shoves her assailant back (disengage) and moves to the other side of the room outside of the beam of white light. The man shoves those pressing him in back with his shield (disengage) and moves into the room, and stands in front of the woman. He raises his shield and weapon protectively. Both look harried and beaten, they don't have much left in them.
Rolls
Whelm vs Man, Damage - (1d20+5, 1d8+3)
1d20+5 : (5) + 5 = 10
1d8+3 : (5) + 3 = 8
War Priest bonus attack, Damage - (1d20+5, 1d8+3)
1d20+5 : (14) + 5 = 19
1d8+3 : (2) + 3 = 5
Rolls
Attack 1 - (1d20+6, 2d6+4)
1d20+6 : (3) + 6 = 9
2d6+4 : (43) + 4 = 11
Attack 2 - (1d20+6, 2d6+4)
1d20+6 : (13) + 6 = 19
2d6+4 : (12) + 4 = 7
Great Weapon Master re-rolls - (2d6)
(33) = 6
Dropping his crossbow Tolvaj quickly draws his sword. Rushing towards the woman, he hurdles the now dead man, and jabs his blade towards her chest. As he withdrawals his blade his other hand comes up, the click of his hand crossbow signaling its use.
Rolls
Short Sword Attack / Damage - (1d20+6, 1d6+4)
1d20+6 : (20) + 6 = 26
1d6+4 : (2) + 4 = 6
Hand Crossbow Attack / Damage - (1d20+6, 1d6+4)
1d20+6 : (13) + 6 = 19
1d6+4 : (2) + 4 = 6
Critical Hit Damage - (1d6)
(1) = 1
Sneak Attack - (2d6)
(44) = 8
CH Sneak Attack Bonus - (2d6)
(41) = 5
Also, Tolvaj, don't forget to double the sneak attack damage on a crit!
Hunger of Hadar
You open a gateway to the dark between the stars, a region infested with unknown horrors. A 20-foot-radius sphere of blackness and bitter cold appears, centered on a point with range and lasting for the duration. This void is filled with a cacophony of soft whispers and slurping noises that can be heard up to 30 feet away. No light, magical or otherwise, can illuminate the area, and creatures fully within the area are blinded.
The void creates a warp in the fabric of space, and the area is difficult terrain. Any creature that starts its turn in the area takes 2d6 cold damage. Any creature that ends its turn in the area must succeed on a Dexterity saving throw or take 2d6 acid damage as milky, otherwordly tentacles rub against it.
That'll be 21 damage if I hit :)
Pretty sure I made my save, too
Rolls
Beginning round cold damage - (2d6)
(53) = 8
Attack! - (1d20+6, 1d20+6, 2d6+4)
1d20+6 : (17) + 6 = 23
1d20+6 : (9) + 6 = 15
2d6+4 : (56) + 4 = 15
Divine Smite (if I hit) - (2d8)
(33) = 6
End of round cold damage - (2d6)
(51) = 6
Dex save - (1d20+2)
(17) + 2 = 19
EDIT to add:
Losing his Shield of Faith, the dwarven cleric prays for Clanggedin's Axe to chop through this blasphemous black.
Rolls
Cold damage - (2d6)
(15) = 6
Concentration for Shield of Faith, War Caster advantage - (1d20+1, 1d20+1)
1d20+1 : (2) + 1 = 3
1d20+1 : (3) + 1 = 4
Whelm attack, disadvantage, damage - (1d20+5, 1d20+5, 1d8+3)
1d20+5 : (5) + 5 = 10
1d20+5 : (20) + 5 = 25
1d8+3 : (6) + 3 = 9
Dexterity save, 2d6 acid - (1d20, 2d6)
1d20 : (20) = 20
2d6 : (52) = 7
Spiritual Weapon attack, disadvantage, damage - (1d20+5, 1d20+5, 1d8+3)
1d20+5 : (15) + 5 = 20
1d20+5 : (12) + 5 = 17
1d8+3 : (1) + 3 = 4
19/31 HP - 4/4 HD to use.
Rolls
Cold Damage - (2d6)
(66) = 12
Rolls
Cold damage taken from Hunger of Hadar - (2d6)
(34) = 7
Concentration check to maintain Moonbeam (advantage from War Caster) - (1d20+2, 1d20+2)
1d20+2 : (2) + 2 = 4
1d20+2 : (17) + 2 = 19