Expedition: White Plume Mountain

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Sep 21, 2016 1:43 pm
Tolvaj's crossbow bolt deflects off the man's shield, which he raised just in time. The were-woman howls in the moonbeam as she's forced back into human form, her flesh tearing and searing under the white hot light.

The woman shoves her assailant back (disengage) and moves to the other side of the room outside of the beam of white light. The man shoves those pressing him in back with his shield (disengage) and moves into the room, and stands in front of the woman. He raises his shield and weapon protectively. Both look harried and beaten, they don't have much left in them.
OOC:
Player turn, sorry it took so long.
Sep 21, 2016 3:43 pm
Boide tucks behind his shield and presses forward, now going after the man. "Block this!" he shouts in Dwarven, hammering Whelm before him like a blacksmith upon an anvil.

Rolls

Whelm vs Man, Damage - (1d20+5, 1d8+3)

1d20+5 : (5) + 5 = 10

1d8+3 : (5) + 3 = 8

War Priest bonus attack, Damage - (1d20+5, 1d8+3)

1d20+5 : (14) + 5 = 19

1d8+3 : (2) + 3 = 5

Sep 21, 2016 3:58 pm
Taris paces the man backward, taking a couple more swings with his Greatsword.

Rolls

Attack 1 - (1d20+6, 2d6+4)

1d20+6 : (3) + 6 = 9

2d6+4 : (43) + 4 = 11

Attack 2 - (1d20+6, 2d6+4)

1d20+6 : (13) + 6 = 19

2d6+4 : (12) + 4 = 7

Great Weapon Master re-rolls - (2d6)

(33) = 6

Sep 21, 2016 4:00 pm
Boide's strike shatters the mans shield, giving Taris a wide opening to nearly split him in half with a heavy swing from his weapon. As he falls to the ground in a heap, the woman lets out a scream and her body starts to shift again.
OOC:
The man is dead.
Sep 21, 2016 11:01 pm
"Enough is enough"

Dropping his crossbow Tolvaj quickly draws his sword. Rushing towards the woman, he hurdles the now dead man, and jabs his blade towards her chest. As he withdrawals his blade his other hand comes up, the click of his hand crossbow signaling its use.
OOC:
Adding CH damage.
Last edited September 21, 2016 11:02 pm

Rolls

Short Sword Attack / Damage - (1d20+6, 1d6+4)

1d20+6 : (20) + 6 = 26

1d6+4 : (2) + 4 = 6

Hand Crossbow Attack / Damage - (1d20+6, 1d6+4)

1d20+6 : (13) + 6 = 19

1d6+4 : (2) + 4 = 6

Critical Hit Damage - (1d6)

(1) = 1

Sneak Attack - (2d6)

(44) = 8

CH Sneak Attack Bonus - (2d6)

(41) = 5

Sep 21, 2016 11:06 pm
OOC:
You also get sneak attack damage, plenty of foes of the target are within 5 feet of the target
Sep 21, 2016 11:13 pm
OOC:
Added to the original post. Wasn't sure where everyone was at.
Sep 21, 2016 11:18 pm
OOC:
I'm nuts... for some reason, I thought we were level 5 and rolled for two attacks. I should have only made one and I apologize for that.

Also, Tolvaj, don't forget to double the sneak attack damage on a crit!
Sep 21, 2016 11:28 pm
Tolvaj' stabs the woman and shoots a crossbow bolt into her face. She screams in pain, and in the midst of transformation begins to start chanting arcane words...
OOC:
Eithne is up!
Sep 22, 2016 12:56 pm
Eithne relocates her moonbeam over the woman, who screeches and stops transforming as the burning white light descends upon her. Within her painful screeches she manages to get out a few words of a spell and a writhing black mass of tentacles bursts forth from the ground beneath her. The tentacles begin to pull her into their blackness, and reach out to grasp onto the rest of you.
OOC:
The spell fills the entire room, so you are all subject to its effects. You will take 2d6 cold damage at the start of your turn, and the room is now in full darkness (disadvantage on attacks) (also player turn):

Hunger of Hadar
You open a gateway to the dark between the stars, a region infested with unknown horrors. A 20-foot-radius sphere of blackness and bitter cold appears, centered on a point with range and lasting for the duration. This void is filled with a cacophony of soft whispers and slurping noises that can be heard up to 30 feet away. No light, magical or otherwise, can illuminate the area, and creatures fully within the area are blinded.

The void creates a warp in the fabric of space, and the area is difficult terrain. Any creature that starts its turn in the area takes 2d6 cold damage. Any creature that ends its turn in the area must succeed on a Dexterity saving throw or take 2d6 acid damage as milky, otherwordly tentacles rub against it.
Sep 22, 2016 3:49 pm
Growling against the sudden cold and darkness, Taris charges to where he knows the woman to be, swinging his sword mightily at her.
OOC:
Is the woman also blinded by the darkness? If that's the case then our attacks have advantage on her, negated by the disadvantage by us being blind too. That would make our attacks just a straight roll

That'll be 21 damage if I hit :)

Pretty sure I made my save, too
Last edited September 22, 2016 3:51 pm

Rolls

Beginning round cold damage - (2d6)

(53) = 8

Attack! - (1d20+6, 1d20+6, 2d6+4)

1d20+6 : (17) + 6 = 23

1d20+6 : (9) + 6 = 15

2d6+4 : (56) + 4 = 15

Divine Smite (if I hit) - (2d8)

(33) = 6

End of round cold damage - (2d6)

(51) = 6

Dex save - (1d20+2)

(17) + 2 = 19

Sep 22, 2016 3:56 pm
"I liked you better as a dog!" comes Boide's voice from within the dark. Shield up, he swings Whelm low for where he thinks the woman's knees are.

EDIT to add:

Losing his Shield of Faith, the dwarven cleric prays for Clanggedin's Axe to chop through this blasphemous black.
OOC:
Bonus Action to cast Spiritual Weapon, which attacks the woman
Last edited September 22, 2016 4:00 pm

Rolls

Cold damage - (2d6)

(15) = 6

Concentration for Shield of Faith, War Caster advantage - (1d20+1, 1d20+1)

1d20+1 : (2) + 1 = 3

1d20+1 : (3) + 1 = 4

Whelm attack, disadvantage, damage - (1d20+5, 1d20+5, 1d8+3)

1d20+5 : (5) + 5 = 10

1d20+5 : (20) + 5 = 25

1d8+3 : (6) + 3 = 9

Dexterity save, 2d6 acid - (1d20, 2d6)

1d20 : (20) = 20

2d6 : (52) = 7

Spiritual Weapon attack, disadvantage, damage - (1d20+5, 1d20+5, 1d8+3)

1d20+5 : (15) + 5 = 20

1d20+5 : (12) + 5 = 17

1d8+3 : (1) + 3 = 4

Sep 22, 2016 4:05 pm
OOC:
Yes, you are right Naat that her being blind makes it all a wash. You're all flailing in the dark. The save DC for the end of turn dex save is 14
Sep 22, 2016 4:07 pm
Boide's hammer hits her knee with a loud crack! at the same time as Taris' divinely charged blade slices through her neck and lops her head clean off. The darkness suddenly subsides as the tentacles are no longer held to the realm by her chanting. The lighting of the room returns to normal, dim, and two bodies lay on the floor at your collective feet.
OOC:
Battle over!
Sep 22, 2016 4:11 pm
Boide blinks, suddenly aware of everyone's position and especially the greatsword above his head. Bumping Taris with his shield, the dwarf chuckles, "Lucky fer you I got the height advantage."
Sep 22, 2016 4:20 pm
Taris chuckles, "Yeah, I probably should have paid more attention there in the dark, huh? Great teamwork, though."
Sep 22, 2016 4:32 pm
"How is everyone?" asks Boide, ignoring the room for now to concentrate on his companions.
OOC:
Boide is at 28/34, no 2nd-level spells remaining
Last edited September 22, 2016 4:33 pm
Sep 22, 2016 11:24 pm
"I don't think I'm bad off" Tolvaj answers as he checks his equipment and retrieves his crossbow.
OOC:
EDIT: BALLS!!!

19/31 HP - 4/4 HD to use.
Last edited September 22, 2016 11:25 pm

Rolls

Cold Damage - (2d6)

(66) = 12

Sep 24, 2016 7:23 pm
As the otherworldly tentacles flail at her Eithne grunts but maintains control of the moonbeam. It is unnecessary, however, as their foes fall before her companions' weapons.
Last edited September 26, 2016 11:49 pm

Rolls

Cold damage taken from Hunger of Hadar - (2d6)

(34) = 7

Concentration check to maintain Moonbeam (advantage from War Caster) - (1d20+2, 1d20+2)

1d20+2 : (2) + 2 = 4

1d20+2 : (17) + 2 = 19

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