Takeover at Whisper Base

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Jan 14, 2016 3:26 pm
"Punch to the head, move to the 2nd punch to the stomach and went bent over hammer fist to back of the head" Brosck thinks to himself after hearing the word "things".

He will keep his head down thinking his happy thoughts that will soon become reality.
Last edited January 15, 2016 4:13 pm
Jan 14, 2016 7:09 pm
OOC: Let's get an opposed Deception check -- 3 purple dice, please, Kael.
Jan 14, 2016 8:19 pm
While they can't see my face, I smile pleadingly underneath the helm. I'm going to get shot again, I think to myself.

Was angling for Charm, trying not to lie and all that, and plead for accommodation. But, I also half expected to get called on Deception anyway. Not my best skill, but let's see! Deception 1, Cunning 3 + boost from racial ability

Rolls

Deception

1 Success, 2 Advantage, 5 Threat

Total: 1 Success, 3 Threat

Jan 14, 2016 9:39 pm
The soldier's eyes narrow. "I'm not aware of any scheduled departures at this time..." he pauses and considers, "But we're still sorting out protocols." He then points to two of the men standing guard with him. "You two, help these troopers escort the prisoners -- that big one looks like he could be more trouble than he's worth." Turning back to Kael he says, "Make sure to blast 'em if they make trouble."
Jan 15, 2016 3:52 pm
I nod, "Thanks. Wouldn't want to be disciplined in my first week." I gesture forward with my hand, "Lead the way." I smile inside my helmet at our new escorts.

Check for convince them to go first 3 Difficulty 2 Setback; -1 Setback from Kill With Kindness (1), +1 Boost from racial, 4 Presence, 2 Charm
Last edited January 15, 2016 9:14 pm

Rolls

Charm!

6 Success, 3 Advantage, 2 Threat

Total: 6 Success, 1 Advantage

Jan 15, 2016 5:34 pm
Moro continues to look down, passive, but takes one quick look up to count the guards, and see if he can spot a control console or exposed electronics for the shuttle. Once the more aggressive members of his party decide to break the charade, he'll run straight at that to try to disable what looks best.
Jan 15, 2016 9:37 pm
The two guards look to object, but somehow Kael manages to convey a combination of competence and newbie-incompetence that lowers their guard and they shrug and pass through the hatch towards the shuttle. You find yourselves in a small corridor that then leads out (through another hatch) onto the landing pad.

The landing pad is, apparently, a large platform cut into the mountainside. inside the chamber sits a slightly battered-looking Lambda-class shuttle, surrounded by heavy crates. The vessel looks like it is currently offline, and there are no other guards on the launch pad. You recall that your orders are to disable the shuttle to prevent the command staff -- or anyone else -- leaving the base when you take control of it.
Jan 16, 2016 4:29 pm
Once we are all isolated in the open area of the platform, I speak up. "Alright, that's enough of this. To the shuttle." I prod Moro in the back and urge him forward, quickening the pace to overtake the two guards. Once near the guards, I step up beside the one, and press my blaster to his back, "We're I you, I'd be dropping my weapon and keeping real quiet if I didn't want the unrestrained klantoonian to make a drum out of my skull." As I do this, I hope the others are observant enough to notice that the charade has ended, and that we're doing this quickly and quietly.
Jan 16, 2016 5:42 pm
Moro quickly dashes forward, pulling out his blaster. He runs towards the engine, looking for what would be the best place to let loose to disable it.

What can I roll to figure out a weakness in the shuttle? Namely something to disable the engines and the communications.
Jan 16, 2016 6:20 pm
Kael - please roll Coercion vs. 3 purple. Add a boost die because you've got a gun in the small of his back. Moro -- you can slice into the shuttles controls (computers - 2 purple) to disable them or manually disconnect the engine (mechanics - 2 purple plus a setback). Or if you have another idea we can go with that!
Jan 16, 2016 6:46 pm
At The end of Kael's phrase to the guards, Brosck brings his hands forward and activates his Vib Knuckles giving the the Guard a very evil smile.

Can Kael get a boost from me for being menacingly mean loking?
Jan 16, 2016 9:35 pm
falryx says:
Kael - please roll Coercion vs. 3 purple. Add a boost die because you've got a gun in the small of his back. Moro -- you can slice into the shuttles controls (computers - 2 purple) to disable them or manually disconnect the engine (mechanics - 2 purple plus a setback). Or if you have another idea we can go with that!
I figured that stuff would require me getting into the shuttle. I'm wondering if there's something i can do externally. If messing with the mechanics externally is viable I'll go for the mechanics check. Otherwise, I figured if the shuttle if powered down, I could just shoot bolts into the stuff that would otherwise be shielded?
Jan 18, 2016 1:26 am
Kal, seeing that Kael has dropped the charade, pulls his stormtrooper helmet off. He aims his blaster back at the door they'd just came from to shoot anyone who comes through.
Jan 18, 2016 3:51 am
Kjmagle says:
Can Kael get a boost from me for being menacingly mean loking?
Yes.
Jan 18, 2016 3:52 am
Keleth says:
falryx says:
Kael - please roll Coercion vs. 3 purple. Add a boost die because you've got a gun in the small of his back. Moro -- you can slice into the shuttles controls (computers - 2 purple) to disable them or manually disconnect the engine (mechanics - 2 purple plus a setback). Or if you have another idea we can go with that!
I figured that stuff would require me getting into the shuttle. I'm wondering if there's something i can do externally. If messing with the mechanics externally is viable I'll go for the mechanics check. Otherwise, I figured if the shuttle if powered down, I could just shoot bolts into the stuff that would otherwise be shielded?
You can definitely do the mechanical bits you need in the outside, or at least start to do so. You're fairly certain if you start shooting the thing you'll (1) damage an asset that could be useful to the Rebellion and (2) make a lot of noise and likely draw some attention.
Jan 18, 2016 12:59 pm
The speed with which the others move to assist wasn't ideal, but more than anything I was never comfortable with making threats...

Willpower 1, Coercion 0, +2 Boost... here goes failure!

Rolls

Coercion

1 Success, 5 Advantage, 1 Failure, 3 Threat

Total: 2 Advantage

Jan 18, 2016 3:46 pm
Alrighty folks -- let's get initiative checks. I think in this case 'Cool' is the prescribed attribute. G5 - go ahead and do so, as well, as your remote surveillance is likely to pick up the gunplay so you may wish to take actions to assist.
Jan 18, 2016 3:54 pm
With a grin Brosck readies for battle.

Rolls

Initiative

2 Success

Total: 2 Success

Jan 18, 2016 4:00 pm
"We really don't want to kill you... well I don't"... I feebly add as the guard resists and I sense Brosck preparing to make good on my threat..

Can I use that 2 Advantage to recover 2 Strain?

Rolls

Cool (pr)

3 Success, 1 Advantage

Total: 3 Success, 1 Advantage

Jan 18, 2016 4:53 pm
Candi says:
Can I use that 2 Advantage to recover 2 Strain?
Yes, absolutely.
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