I really fond of Numenera and have quite some experience with it, and i am built/building very complex-rule-heavy system on it (extension, there is a game played on GP right now) with it.
@Friar_Tuk
Defence rolls are your general defence. When you need to defend yourself or resist something there 3 types of the defence roll - Might, Speed and Intelligence.
If you are trained with certain type that means all defence rolls will be 1 lvl easier for your character.
This means Int Defence will make all rmental and esotery resistances highter (spell resistances), Speed will make combat defence/evasion better and Might will make all rolls related to physical endurance/strenght easier.
If one will translate to fantasy system language it would be something like:
Int Defence = Mental/Psychic/Spell Resisistance
Speed Defence = Agility-based/Evasion/Dodge defence
Might Defence = Endurance/Health/Strenght-based defence.
Those are very cruicial and important skills to have, and you can not get them easily through lvl up as defence skills are threated in bit different way that the any others skills in the system.
Last edited December 3, 2015 9:13 pm