Ezeriah says:
Just a couple of questions:
For our starting lightsabers, per Jedi lore, should I assume my padawan built it himself? I'd assume this was done sometime during their teens. As such, would it come with a free mod on the Ilum (Jedi standard IIRC) crystal as per lightsaber construction in the F&D GM kit? I'm fine with standard rules from the CRB of course, just want to know which method we're using.
Considering we were raised and trained at the academy, can we assume a mentor bonus of -5 xp cost for basic force powers? In relation to this, I know part of character creation may consist of the group choosing between a holocron, a ship, and a mentor, based on the GM's preference. Obviously it isn't a hard and fast rule that must be adhered to, and, based on the starting nature of the campaign (unfrozen Jedi), I'm curious as to how we are going about this. If we don't get any of the above, that's okay too. And, based on being frozen and waking up, starting "with" a ship would mean it needs to be found after we overcome initial obstacles.
Yeah, if your character has a lightsaber it's because he built it (unless it's a training blade). We'll stick with the standard CRB rules for now.
I'm happy for you to have a mentor bonus for your Force powers but we will start with only the equipment your characters had on you. Depending on your decisions a ship or holocron may be forthcoming early in the game. No mentor though, you're pretty much on your own.