Oct 19, 2015 1:58 pm
Sculpts Light
Equipment: Clothing appropriate to your recursion (in Ruk, a bodysuit and an umbilical; in a Supers recursion, a suit and a utility belt) and an account with 70 bits.
Minor Effect Suggestion: Your construct blazes with extra light intensity, partly blinding your target on its next turn, which modifies any task it attempts by one step to its detriment.
Major Effect Suggestion: Make an immediate extra attack with your Hard Light Limb ability.
Tier 1: Hard Light Limb (3 Intellect points). You can produce an additional arm, either connected to your body or floating freely in space up to a long distance away. You can make it look like your normal arm, like the limb of a creature you’ve seen or encountered, like a simple geometric grasping surface, or like another shape you and your GM agree upon. In all cases, the arm is composed of translucent light of your chosen color. It acts as you direct, floating in the air. Directing the arm is an action. Without a command, the arm does nothing. It can move a long distance in a round, but it never moves farther than long range away from you. The arm’s hand can grab, move, and carry things. The arm can also attack. Once created, the arm lasts for ten minutes. Action to create; action to direct.
Equipment: Clothing appropriate to your recursion (in Ruk, a bodysuit and an umbilical; in a Supers recursion, a suit and a utility belt) and an account with 70 bits.
Minor Effect Suggestion: Your construct blazes with extra light intensity, partly blinding your target on its next turn, which modifies any task it attempts by one step to its detriment.
Major Effect Suggestion: Make an immediate extra attack with your Hard Light Limb ability.
Tier 1: Hard Light Limb (3 Intellect points). You can produce an additional arm, either connected to your body or floating freely in space up to a long distance away. You can make it look like your normal arm, like the limb of a creature you’ve seen or encountered, like a simple geometric grasping surface, or like another shape you and your GM agree upon. In all cases, the arm is composed of translucent light of your chosen color. It acts as you direct, floating in the air. Directing the arm is an action. Without a command, the arm does nothing. It can move a long distance in a round, but it never moves farther than long range away from you. The arm’s hand can grab, move, and carry things. The arm can also attack. Once created, the arm lasts for ten minutes. Action to create; action to direct.