Stray Dogs Episode I - The Station of Death

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Sep 10, 2015 3:40 pm
"Very well, sounds like we have an itinerary; weapons locker, than workshop, then medical lab, then lab A..."
Sep 10, 2015 7:01 pm
"Well then if you'll follow me, gents..." Hotwire heads down the hall towards the weapons locker.
Sep 10, 2015 7:06 pm
You make your way down to the door. It is yellow and black striped and has a security panel in the wall next to it. The door looks more sturdy than others you've seen on the station. Stenciled on the door is "MAGAZINE" "AUTHORIZED PERSONNEL ONLY"
Sep 10, 2015 7:23 pm
"Anyone know the combo?"

OOC: Is the security panel just a keypad, or are there biometrics?
Sep 10, 2015 7:43 pm
Typical card slot and keypad
Sep 11, 2015 6:34 am
"I've got this." Hotwire shuffles through the I.D. access cards again and comes up with the one taken from the undead security officer. He pries open the door control panel and fiddles with the wiring before sticking the I.D. card into the slot and punching a code the keypad.
OOC: I imagine the I.D. access card will affect the roll and make this job easier.
Last edited September 11, 2015 6:43 am

Rolls

Hotwiring the weapons locker door: MND+DX 9 + Technician 3 + Engineer II = CTN 14 - (1d20)

(5) = 5

Sep 11, 2015 10:09 am
Firewall

Rolls

Firewall CTN 15 - (1d20)

(4) = 4

Sep 11, 2015 10:23 am
You open the door! Inside is a small closet type space. There are racks on the walls with:

4 Pistols (WB+2, OD-3, INI +1, Rng -1/10m)
4 Assault Rifles (2h) (WB+4, OD-4, ST-3, INI -1, Rng -1/10m, Weapon Effects: Sustained Fire, Knockdown)
7 Protective Vests (L category, protects chest, AV +1)
4 Limpet Mines (Magnetic, 2d20 damage; OD/2, 3M radius, Auto-knockdown)
4 Ignition timers
Sep 11, 2015 10:24 am
Anyone who's checking out the locker please roll perception.
Sep 11, 2015 12:50 pm
Howire's eyes glitter as they sweep over all the ordnance. "Oh, that's tasty!" He takes one of the assault rifles. "Come to papa!"
Last edited September 11, 2015 4:42 pm

Rolls

Perception: MND 8 + IN 4 = CTN 12 - (1d20)

(13) = 13

Sep 11, 2015 3:16 pm
"You guys go ahead and take what you need, my role in combat is to make sure you come out of it in one piece so I won't be doing that much shooting... I'll take whatever is left."
Last edited September 11, 2015 3:16 pm

Rolls

S'skaar's Perception check (MND+IN, CTN 12) - (1d20)

(11) = 11

Sep 11, 2015 4:11 pm
S'skaar notices an empty spot on the floor that would fit a crate or object of about 1m by .5m. There is a small restocking bar code on the wall next to it that reads "UA 571-C Automated Defense Unit"
Sep 11, 2015 4:48 pm
"Hey, what's that? There was an automated turret in there? Shit, we might have to deal with that set up somewhere... Hotwire, I think we really should try to hack into that camera feed..."
Sep 11, 2015 5:03 pm
"I agree. A UA 571-C is bad news. Let's take care of this ordnance. Whatever weapons we're not carrying let's offload to the Ronin. Stop by the workshop on the way. Then we try the hack before we proceed. I suggest we each carry one of these." Hotwire hands out a limpet mine and ignition timer to each of the others. He also takes one of the pistols.
Sep 11, 2015 5:20 pm
"That mine will be wasted on me, give it to Saru or Kalerik instead, or even our new friend Chuck here..."
Sep 11, 2015 5:28 pm
"More for me then." Hotwire stuffs both his mines into his backpack. "Let's move!"
Sep 11, 2015 6:01 pm
The group makes its way back to the room with the airlock. The door that was immediately ahead of the airlock is now open and you see space helmets and suits hanging on the walls. This must have been where Chuck came from.

To the northwest is a door marked "WORKSHOP"
Sep 11, 2015 6:13 pm
Hotwire takes one of the suits and stuffs it in his pack, then peeks around the corner down the corridor before continuing to the workshop. He pauses at the door and attempts a bio scan of the room beyond using his helmet STA.
OOC: Are those helmets different from the one Hotwire already has on?
Last edited September 11, 2015 6:15 pm

Rolls

Scanning - CTN 10 - (1d20)

(9) = 9

Sep 11, 2015 6:32 pm
Hotwire takes one of 6 spacesuits. He also sees 4 hard backpack type devices he recognizes as zero-g thruster packs.

His scan reveals no life forms beyond the door
Sep 11, 2015 7:06 pm
"No life forms, it says. But a hot gun turret? Maybe. Now if there are cameras in this workshop there should be cables transmitting the video feed to the bridge." Hotwire switches mode on his helmet STA for a hardware/tech scan.
Last edited September 11, 2015 7:07 pm

Rolls

Scanning - CTN 10 - (1d20)

(4) = 4

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