Stray Dogs Episode I - The Station of Death

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Sep 18, 2015 5:27 pm
It touched your skin and realized you're (partially) plant matter, but Kalerik is fully allowed to (and I demand that he) go on thinking he's the plant mack daddy.
Sep 18, 2015 6:04 pm
OOC: not sure if kalerik acted or not, but this shouldn't interfere

Chuck squirms in the vines, but carefully reaches down for a S.T.I.L.L from his belt and jabs it into his leg.

*heal 6*
Last edited September 18, 2015 6:05 pm

Rolls

STILL heal d20/2 - (1d20)

(11) = 11

Sep 18, 2015 9:17 pm
"Holy crap, what do I do?! Kalerik how do I kill it?!" Hotwire does the only thing he can think of: head for the nearest exit - get the hell out of the greenhouse!
Sep 18, 2015 9:21 pm
"Snap out of it Hotwire! Chuck is still grabbed. Take your gun and shoot them!"
Sep 18, 2015 9:31 pm
Jabes.plays.RPG says:
"Holy crap, what do I do?! Kalerik how do I kill it?!"
"Don't kill it." Says Kalerik in a soothing voice.
"It just needs a little loving, I'm sure of it. Don't you, you pretty little thing. Don't you".
Last edited September 18, 2015 9:46 pm
Sep 18, 2015 9:46 pm
Saru runs to the plant thing shooting to try to force it to let go of Chuck or at least to make it focus on him. After firing he drops the assault rifle.

Rolls

attack 15 (assault rifle) - (1d20)

(7) = 7

plant thing def 19-4=15 - (1d20)

(2) = 2

Sep 18, 2015 10:11 pm
"Aah but I'll hit Chuck! I don't wanna shoot Chuck!" Hotwire is frantic. He's got his assault rifle trained at the plant thing that has got Chuck but refuses to pull the trigger.
Sep 18, 2015 10:29 pm
+1 SP to Saru.

The little creature doesn't drop Chuck, however.
Sep 18, 2015 10:33 pm
ROUND TWO

Initiative
13 Undead Plantmen (HP: 50%, "50%) DEF: 19
12 S'skaar DEF: 10, HP: 16/16 SP: 1
11 Kalerik DEF: 8, HP: 8/18, SP: 0
11 Chuck DEF: 8, HP: 9/14 SP: 1
11 Hotwire DEF: 9, HP: 16/16, SP:1
10 Saru DEF: 18, HP: 22/22, SP: 1

Conditional Modifiers
Chuck has been Entangled.

COMBAT MAP
Greenhouse
Sep 18, 2015 10:33 pm
"Take your time aiming to make sure you doN,t hit him then..."
Sep 18, 2015 10:34 pm
One plantman squeezes Chuck, who takes it like a man, while the other moves deeper into the bush, disappearing!

Rolls

Entangle Damage CTN 13 - (1d20)

(16) = 16

Chuck Defense CTN 8 - (1d20)

(2) = 2

Plantman Hide CTN 10 - (1d20)

(10) = 10

Sep 19, 2015 12:55 am
Moving slowly, slowed by 2 doctor's bags, S'skaar will start overloading his hold out laser as he makes his way to Chuck.
Sep 19, 2015 1:00 am
Kalerik rolls his eyes.
"You guys just don't know how to treat a lady".
He then walks forward toward the plantman that disapeared and says. "Hey, how's it going? Don't mind my friends they don't understand us leafy beings. But I do. Hey perhaps you want to go out for coffee, or something?"

Rolls

Flirt (CTN:5) - (1d20)

(18) = 18

Sep 19, 2015 1:09 am
The little plant thing's "eyes" glow (or are those just two bright red flowers?) and then it opens it's maw and roars at you - inside you see the rotting skull of a human!
Sep 19, 2015 4:25 pm
Chuck squirms int the vines, reaches for his holdout laser and tries to blast the vines.

EDIT: RAT should be 12, not that it really matters.
Last edited September 19, 2015 4:25 pm

Rolls

RAT 14 - (1d20)

(7) = 7

Vine defence -2 - (1d20)

(20) = 20

Sep 19, 2015 7:34 pm
+1 SP to Chuck.

The creature falls to the ground, startled by the shot. Dropping its grip on Chuck in the process.
Sep 20, 2015 5:50 pm
Hotwire grits his teeth and takes a shot at the downed plantman.
Last edited September 20, 2015 5:58 pm

Rolls

RAT (Assault Rifle): 8 + WB (4) + HUD (1) - SF mode (3) = 10 - (1d20)

(9) = 9

Plantman DEF - (1d20)

(7) = 7

Sep 20, 2015 9:54 pm
Saru runs to the plant zombie and attacks with his claws

"Die you freak"

Rolls

attack 16 - (1d20)

(3) = 3

def 19-3)16 - (1d20)

(12) = 12

Sep 20, 2015 10:38 pm
ROUND 3

Initiative
13 Undead Plantmen (HP: DEAD, "50%) DEF: 19
12 S'skaar DEF: 10, HP: 13/16 SP: 1
11 Kalerik DEF: 8, HP: 8/18, SP: 0
11 Chuck DEF: 8, HP: 9/14 SP: 1
11 Hotwire DEF: 9, HP: 16/16, SP:1
10 Saru DEF: 18, HP: 22/22, SP: 2

Conditional Modifiers


COMBAT MAP
Greenhouse
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