Stray Dogs Episode I - The Station of Death

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Oct 29, 2015 11:22 pm
Seeing the green mist emerging from the machine room, Chuck moves to the door and starts waving his arms to attract zombie Annie into the hallway.

"I'll hold my action to shoot when she comes out if that's okay?
Oct 30, 2015 12:31 am
"Dammit!" Hotwire lunges forward and sticks a S.T.I.L.L. into Kalerik.

I forgot, the dice roller doesn't do division. So that's 9hp healed.
Last edited October 30, 2015 12:31 am

Rolls

S.T.I.L.L. - (1d20)

(18) = 18

Oct 30, 2015 8:18 am
Saru furiously facepalms "Again with the chainsword?" and runs to drag Kalerik's body out of the zombie's way while protecting him with his own body.

OOC: it will be go adjacent to him, grab him and drag away him, can it be done in the same turn? how far can I get him?
Oct 30, 2015 10:40 am
You are strong and he's a string bean (literally) so you can use your full move,minus the move to go adjacent.
Oct 30, 2015 11:27 am
OOC Done, I've updated the map
Oct 30, 2015 2:37 pm
The zombie rushes forward and attacks Hotwire, doing 9pts of damage. Hotwire slips on some of Kalerik's sap and falls to the ground.

Rolls

Zombie Attacks Hotwire CTN 15 - (1d20)

(6) = 6

Hotwire DEF 9 - (1d20)

(20) = 20

Oct 30, 2015 2:39 pm
ROUND 4

Initiative
12 S'skaar DEF: 10, HP: 16/16, SP: 0
11 Kalerik DEF: 8, HP: -4/18, SP: 1 UNCONSCIOUS
11 Chuck DEF: 8, HP: 13/14, SP: 0
11 Hotwire DEF: 9, HP: 10/16, SP: 0
10 Saru DEF: 18, HP:22/22, SP: 2
04 Zombie Annie DEF 15, HP:2%
Conditional Modifiers


MAP
Oct 30, 2015 3:18 pm
S'skaar will advance a bit and perform first aid on Hotwire.

Rolls

S'skaar's First Aid check (MND+DX+First Aid+Doctor's Bag, total CTN 16) - (1d20)

(19) = 19

Nov 2, 2015 4:37 pm
"come on guys let her come out of there so we can shoot her and blow this place!"

Chuck will sling his rifle and start to get a limpet mine ready.
Last edited November 2, 2015 9:28 pm
Nov 3, 2015 4:01 am
Hotwire pops back up onto his feet and starts running..
Last edited November 3, 2015 4:49 am
Nov 4, 2015 11:43 am
*Saru regenerates* OOC Should be at full health now
Saru delays his action to avoid blocking the door for chuck until "zombie annie" goes out of the room and then attacks her (after her movement but before her action)

Rolls

def 15-3=12 - (1d20)

(12) = 12

attack 16 - (1d20)

(16) = 16

Nov 4, 2015 12:23 pm
Just as Saru predicted, the zombie stumbles around the corner after him. +1 SP to Saru
Nov 4, 2015 12:26 pm
ROUND 5

Initiative
12 S'skaar DEF: 10, HP: 16/16, SP: 1
11 Kalerik DEF: 8, HP: 7/18, SP: 1
11 Chuck DEF: 8, HP: 13/14, SP: 0
11 Hotwire DEF: 9, HP: 10/16, SP: 0
10 Saru DEF: 18, HP:22/22, SP: 2
04 Zombie Annie DEF 15, HP:2%

Conditional Modifiers

MAP[/quote]
Nov 4, 2015 1:32 pm
OOC: Moved zombie annie in the map to be adjacent to me, is it ok?
Nov 4, 2015 4:00 pm
S'skaar will move behind Hotwire and inject another S.T.I.L.L. in Kalerik, hoping to wake him up.

"Wake up celery boy, we need you to pilot the ship so we can make our getaway..."

S'skaar gives Kalerik 7 HP back.
Last edited November 4, 2015 4:01 pm

Rolls

S.T.I.L.L. - (1d20)

(14) = 14

Nov 5, 2015 5:11 pm
Chuck immediately notices the problem with his idea once Annie is between the rest of the party and himself. Deciding instead to get out of the line of fire, he dashes into the machine room.

He'll set a timer on one of his limpet mines, for a few minutes after the imperials are scheduled to arrive.
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