Aug 29, 2015 5:28 pm
SMG: 2d6 standard action attack, Encumbrance 1, Prereqs: STR 2
Heavy repeater: 2d8 AP5 full action attack, Encumbrance 2, Prereqs: STR 4, Tech +1. Inherent Aspect: Minor Sweep: Deals 1F to a target that shares the initial target's tile.
Both are ranged weapons that rely on FOC+Insight for a skill modifier and Insight alone for a damage modifier.
For every point of a prerequisite you fail to meet, -1 to skill and damage (so a STR 2 player character with no Tech rank could use the heavy repeater at -3). Likewise the Encumbrance: your max ENC is equal to your STR and ENC penalties apply merely from carrying the equipment, not just using it
I'll say that it takes you a standard action to switch to the SMG, and a full to switch to the repeater. That is, you can put away your current weapon and equip the gun with the listed action.
A note on found Resources: they are not subject to the same protections as the signature Resources you took at character creation. These are effectively temporary items that might permanently be lost, destroyed in combat or accidentally dropped down the side of the mile-high superscraper in the course of the narrative. But if at some point you level up and want to use a new slot to turn a temporary Resource into one of your PC's permanent fixtures, that's fine
Heavy repeater: 2d8 AP5 full action attack, Encumbrance 2, Prereqs: STR 4, Tech +1. Inherent Aspect: Minor Sweep: Deals 1F to a target that shares the initial target's tile.
Both are ranged weapons that rely on FOC+Insight for a skill modifier and Insight alone for a damage modifier.
For every point of a prerequisite you fail to meet, -1 to skill and damage (so a STR 2 player character with no Tech rank could use the heavy repeater at -3). Likewise the Encumbrance: your max ENC is equal to your STR and ENC penalties apply merely from carrying the equipment, not just using it
I'll say that it takes you a standard action to switch to the SMG, and a full to switch to the repeater. That is, you can put away your current weapon and equip the gun with the listed action.
A note on found Resources: they are not subject to the same protections as the signature Resources you took at character creation. These are effectively temporary items that might permanently be lost, destroyed in combat or accidentally dropped down the side of the mile-high superscraper in the course of the narrative. But if at some point you level up and want to use a new slot to turn a temporary Resource into one of your PC's permanent fixtures, that's fine