Sep 11, 2015 7:04 pm
Yes, that is pretty much what a 1 to 1 test is. You may succeed at your task of not freaking the eff out, but it's trying to see if the stress of the situation sticks.
Generally any physical attack against something will incur a negative dice, unless situationally it wouldn't. Like if you were shooting something from a distance, and you've done this a million times before. Most melee scuffles will be at least one negative dice. Like killing your first dog is hard. Killing the 10th will get easier, so you won't have the "first time" dice anymore.
Also remember, as you fill a level on your stress track for any feature, anytime you do a test in that feature, if there are negative dice remaining after the roll you can choose to ignore one of those for every track level you have filled.
You can also convert stress into trauma to heal yourself if you get like 5 minutes to rest and cope with it.
Edit: Sorry, I mixed the word feature, which is like your features in a category, with category, which is like physical, mental, and social.
Edit: Edit: Also, I don't know if I mentioned it by enemy health generally works the same as far as the number of stress hits. So it seems like it will take a lot of hits, but weapons don't just add positive dice, they often will add positive stress to a successful hit. So your blunt weapons add a positive dice when you roll, AND if you hit they add +1 stress to however many successes you have.
Generally any physical attack against something will incur a negative dice, unless situationally it wouldn't. Like if you were shooting something from a distance, and you've done this a million times before. Most melee scuffles will be at least one negative dice. Like killing your first dog is hard. Killing the 10th will get easier, so you won't have the "first time" dice anymore.
Also remember, as you fill a level on your stress track for any feature, anytime you do a test in that feature, if there are negative dice remaining after the roll you can choose to ignore one of those for every track level you have filled.
You can also convert stress into trauma to heal yourself if you get like 5 minutes to rest and cope with it.
Edit: Sorry, I mixed the word feature, which is like your features in a category, with category, which is like physical, mental, and social.
Edit: Edit: Also, I don't know if I mentioned it by enemy health generally works the same as far as the number of stress hits. So it seems like it will take a lot of hits, but weapons don't just add positive dice, they often will add positive stress to a successful hit. So your blunt weapons add a positive dice when you roll, AND if you hit they add +1 stress to however many successes you have.