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Nov 2, 2015 3:40 am
Psibocorn seems to, and in fact does, hover just inches above the ground as he sneaks. He is soon just behind one of the rocky outcroppings.
Nov 2, 2015 2:21 pm
Toth keeps low and tries to blend his profile into the terrain, making slow movements where he can, to follow p
Psibocorn

Rolls

Stealth - (1d20+6)

(8) + 6 = 14

Nov 2, 2015 3:34 pm
Opera follows Toth's example, keeping low and unassuming (she hopes). She pulls out her gauss nailer, a small scrap metal launcher, not really useful for destroying machines, but deadly against biological targets. She stands ready to fight whenever the party starts.
Nov 2, 2015 3:36 pm
Opera, roll stealth for me too. Same for Garrthon.
Nov 3, 2015 1:42 am
Stealth

Rolls

Stealth - (1d20+5)

(17) + 5 = 22

Nov 3, 2015 4:09 pm
Opera is able to follow behind Toth and doesn't make a sound. Three of you are now in range of the bikes. They are about 30 feet away.
Nov 3, 2015 5:07 pm
Psibocorn, seeing that most of them are behind cover, aims his Trilasm and fires at the bikes.

"My killshake brings all the pork to the yard."

Rolls

Trilasm (ranged attack) and damage - (1d20+4, 2d6)

1d20+4 : (6) + 4 = 10

2d6 : (44) = 8

Nov 3, 2015 5:19 pm
Sterlin covered the door with his speargun, hoping the shoot the second one that exits.
Nov 3, 2015 9:21 pm
Opera waits for the first porker to appear.
Nov 4, 2015 6:17 am
Psibocorn hits the first cycle just right and it is quickly engulfed in flames. After a few moments it erupts in a ball of fire that engulfs two more bikes. There are still 3 undamaged bikes in the line, and a vehicle that, upon closer inspection, is clearly a 4th Reich vehicle. It looks like a military Humvee, but crudely scrawled red swastikas have been spray painted on the side. It's hard to tell who this originally belonged to, but much like most 4th Reich vehicles, it is theirs now.

As one of the two bikes on fire erupts into a ball of flames as well the front garage door to the warehouse rattles open loudly and 3 porkers scramble out of the warehouse. They are calling to each other, trying to coordinate some effort to save the bikes. Low shouts mix with high squeals.

Opera and Sterlin, who had prepared for the site of these guys take the first shot before they even know what hit them.

[ GM: Opera gets the first surprise attack then Sterlin gets the next. It sounds like you ended up attacking two different targets. After the surprise round we go in initiative order. Everyone roll initiative. I'll roll the porkers now. I've also given them names in a damage list to more easily track who is attacking who. Feel free to reference these in combat. ]

Damage:
Hamlet (Porker): 0 dmg
Babe (Porker): 0 dmg
Peg (Porker): 0 dmg

Rolls

Porker Initiative - (1d20)

(8) = 8

Nov 4, 2015 6:49 am
Opera fires a quick burst from her nailer at hamlet then takes to the air. Her mental command to Dead Fred has the zombie moving in to back up her new compatriots.

Rolls

Firing the Gauss Nailer - (1d20+5, 1d8+3)

1d20+5 : (3) + 5 = 8

1d8+3 : (1) + 3 = 4

Nov 4, 2015 7:11 am
Psibocorn levels the Trilasm at Babe and aims...it then realizes that, since its face is in its abdomen, it can't see around the rock outcropping, and it spends a few seconds shifting its body to see around the rock.
Last edited November 4, 2015 7:12 am

Rolls

Initiative - (1d20+2)

(1) + 2 = 3

Nov 4, 2015 3:02 pm
Sterlin waits for Hamlet to clear the door, whispers "Outya frying pan, piggy, and then Is fire" and then squeezes the trigger on Babe.

Rolls

Speargun attack - (1d20+6)

(9) + 6 = 15

Speargun damage - (1d12+4)

(9) + 4 = 13

Initiative - (1d20+4)

(18) + 4 = 22

Nov 5, 2015 4:35 pm
As three porkers emerge from the building Opera fires a shot but instinctively Hamlet dives to the ground ducking the shot and landing prone.

Sterlin fires his speargun and hits Babe square in the chest and drops him immediately.

As the combat starts you can see two more porkers inside the building that have not actually come outside of the warehouse.

[GM: still need an initiative roll from Opera and Garrithon.]

Damage:
Hamlet (porker): 0 dmg
Babe (porker): 13 dmg (dead)
Peg (porker): 0 dmg

Oinker (porker): 0 dmg
Chops (porker): 0 dmg
Nov 5, 2015 7:25 pm
[ooc: Sorry for the lack of posts for the last couple of days, I have been sick and have not been checking my email or this site]

Garrthon makes his way over to join the others and takes a shot at Peg.

Rolls

Stealth (if still needed) - (1d20)

(14) = 14

Pistol Shot - (1d20)

(7) = 7

Pistol Damage - (2d6)

(13) = 4

Initiative - (1d20)

(20) = 20

Nov 6, 2015 12:23 am
:::sorry:::

Rolls

Initiative - (1d20+3)

(3) + 3 = 6

Nov 6, 2015 12:29 am
Garrthon cracks off a pistol shot but misses Peg.

Combat begins:

Sterlin > Garrthon > Porkers > Opera > Psibocorn
Nov 6, 2015 12:44 am
Sterlin concentrates derangedly on Hamlet, pantomines grabbing the porker, and then gestures with his hand towards the Reich humvee.
Wormhole: As an action, choose a creature within 30ft. of you; that creature must make a Strength saving throw (DC 12). On a failed save, you teleport the target to a point within 20 ft. of its initial position and it takes 2d6 force damage; on a successful save, the target is teleported but takes no damage.

Rolls

Wormhole damage (if porker fails save) - (2d6)

(21) = 3

Nov 6, 2015 1:32 am
Tries one more shot at Peg with the pistol.

Rolls

Pistol shot - (1d20)

(18) = 18

Pistol damage - (2d6)

(23) = 5

Nov 6, 2015 3:56 am
Hamlet attempts to regain his balance after being teleported towards the Humvee. He manages to maintain his balance as he flies out of the other end of the warp.

Garrthon lands a shot on Peg, a bullet piercing her arm.

Damage:
Hamlet (porker): 0 dmg
Peg (porker): 5 dmg

Oinker (porker): 0 dmg
Chops (porker): 0 dmg

Rolls

Strength Save - (1d20+3)

(17) + 3 = 20

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