I think the dungeon crawl might be inherently more difficult on PbP. There's so much dice rolling (checking for traps and secret doors, listening at doors, searching rooms, investigating items) that might only take a moment irl, but can take a few days on PbP.
I think the way we searched the last bit of rooms is a great way to do it. The group picks a direction and plans on opening every door down that corridor. There are 10 doors, so roll perception 10 times (20 with advantage). Then take a moment in each room if needed. "Door 1, here's what it looks like, nothing of interest. Door 2, here's what it looks like, you find a locked closet." Etc. That way we can see the things that are to be seen without necessarily getting too bogged down in searches that can take weeks.
I gotta ask, did Chr2m say whether he was bailing on just this game or on GP in general? I'm in another game that was short on players that he recently joined.
Anyway, I'm ready to continue. Like I said when you brought me into this game, I'm pretty excited about it. I bought the original back in the '80s but never got a chance to play it.
Last edited October 15, 2019 7:00 pm