Gu’lorg sees the sheer volume of bodies, and he tactically determines a course of action. He whispers a word in the goblin tongue (
Dhalkaan or daan Huukekuuch, hakhaar dhuur.), waved his hands a bit, and points to the campfire in the middle of the space.
He then drags his fingers in a motion to have it collide with the red-clad spellcaster.
Once that is complete, he will step back a few paces, giving him some room and obscurity of the wall between him and these undead.
OOC:
Action: cast Flaming Sphere in the campfire (if anything flammable is in there, it will have caught on fire)
Bonus Action: move sphere to hit the caster
Move Action: move Gu’lorg down 3 squares
Question for Leylin: does your telepathy transmit only messages, or can you send Gu’lorg images of the back of the battlefield?
By the way, what happened to Droop?
[ +- ] In goblin
Flames of the Goblinfolk, gather forth.
[ +- ] 2nd lvl - Flaming Sphere (Conjuration)
Casting Time: 1 action
Range: 60 feet
Components: V, S, M (a bit of tallow, a pinch of brimstone, and a dusting of powdered iron)
Duration: Concentration, up to 1 minute
A 5-foot-diameter sphere of fire appears in an unoccupied space of your choice within range and lasts for the duration. Any creature that ends its turn within 5 feet of the sphere must make a Dexterity saving throw. The creature takes 2d6 fire damage on a failed save, or half as much damage on a successful one.
As a bonus action, you can move the sphere up to 30 feet. If you ram the sphere into a creature, that creature must make the saving throw against the sphere's damage, and the sphere stops moving this turn.
When you move the sphere, you can direct it over barriers up to 5 feet tall and jump it across pits up to 10 feet wide. The sphere ignites flammable objects not being worn or carried, and it sheds bright light in a 20-foot radius and dim light for an additional 20 feet.
At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d6 for each slot level above 2nd.