LMoT - Nightal 30, 1491

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Nov 30, 2018 10:44 pm
OOC:
so in this order if their alive/can see #9 - #11 or #8
Bebaral knocks another arrow and takes a quick breath.

Rolls

Bow -> #9 or #11 or #8 (dis if applic) - (1d20+5, 1d20+5, 1d6+3)

1d20+5 : (7) + 5 = 12

1d20+5 : (6) + 5 = 11

1d6+3 : (6) + 3 = 9

Sneak if applicable - (2d6)

(46) = 10

Dec 1, 2018 12:18 am
— Woaw, those are some nasty hits! Remind me to not pick a fight with you, eight. Nine. Whatever.
Focusing the thunder's power onto my blade, I hit my moaning adversary and seize an opportunity I see to step away from him. I move closer to my hobgoblin friend, ready to put my blade between him and any enemy that would try to come at him.


Movement: 10ft (2 south)
Action: Booming blade
OOC:
Oh yeah! Nat 1 on both the attack and the damage. Nice one, butterfingers. At least, his attack shouldn't connect either so there's that...
[ +- ] Booming blade
Last edited December 1, 2018 12:20 am

Rolls

Booming blade > Z10 (piercing) - (1d20+6, 1d6+4)

1d20+6 : (1) + 6 = 7

1d6+4 : (1) + 4 = 5

Booming blade secondary damage if he moves (thunder) - (1d8)

(6) = 6

Z10 AoO > Spark (I guess) - (1d20)

(11) = 11

Dec 1, 2018 1:52 am
OOC:
With the resistance, which I missed, the Shadow now took zero damage that round.
Leylin lands his strike, the zombie looks as if its about to fall over but manages to catch itself, though its form is looking haggerd.

Shadow A deals a devasting blow to the zombie and the necrotic life force appears to have been drawn from its form, but it suddenly begins to move again.
OOC:
I misread the damage roll and its only a DC15
Shadow B hits the prone Zombie damaging and reducing its strength.

Nine follows up and slams down with his Great Axe, removing one of its limbs. The creature continues to move somehow.

The Flaming sphere continues to pummel #9 but it refuses to stay down. Gu'lorg hits #10 and it appears to have been slowed even more so.

Bebaral's arrow drops the zombie, this time it appears to be for good.

Spark then trades misses with #10.
The zombies surrounding Bebaral grow bored and are attracted away but the sounds of fighting around the other side of the building.

#4 stands up and attacks Nine, missing and then falling down again.

#10 follows Spark and keeps trying to slam into him, unsuccessfully.

#11 attacks Droop again, who seems to be to nervous to fight back. This time the attacks hits the goblin, who shrieks and moves back away from the zombie, turning his back to the undead creature, as if to run away.

#12 goes after the Shadow again hitting again but doing little damage (forget str deduction on the roll, he takes one damage)
OOC:
In Progress

Actions Needed: PC's

Rolls

undead fortitude DC 16 - (1d20+3)

(20) + 3 = 23

Undead Fortitude DC 23 - (1d20+3)

(17) + 3 = 20

Undead Fortitude DC16 - (1d20+3)

(18) + 3 = 21

Z9 Dex save DC13 - (1d20-2)

(4) - 2 = 2

Z9 Undead Fortitude DC12 - (1d20+3)

(18) + 3 = 21

#4>Nine, dex save DC13 (Grease) - (1d20+1, 1d6-1, 1d20-2)

1d20+1 : (14) + 1 = 15

1d6-1 : (4) - 1 = 3

1d20-2 : (8) - 2 = 6

#10>Spark - (1d20+3, 1d6+1)

1d20+3 : (12) + 3 = 15

1d6+1 : (5) + 1 = 6

#11>Droop - (1d20+3, 1d6+1)

1d20+3 : (19) + 3 = 22

1d6+1 : (2) + 1 = 3

#12>Shadow A - (1d20+3, 1d6+1)

1d20+3 : (19) + 3 = 22

1d6+1 : (3) + 1 = 4

Droop Wis Save dc8 - (1d20)

(2) = 2

Dec 1, 2018 2:47 am
OOC:
Yeah, Z12 should attack at +1 and damage at 1d6-1 ... But let's see how much stength it will retain after this round.
  I reposition closer to the skirmish and continue to send crossbow bolts towards zombies' backs ...
OOC:
Leylin would either take some high ground or move next to the tent, west of the red wizard's body.
Move (up high or next to tent) 「movement」Attack (Crossbow vs Z11) 「action」
  Shadow Beasts keep their onslaught of the zombies...

Shadow Beast (Shadow A) (stats)
HP: 15/16 | AC: 12 | Speed: 40 ft.
Sunlight Weakness. While in sunlight, the shadow has disadvantage on attack rolls, ability checks, and saving throws.

Attack (Strength Drain vs Z12) 「action」
Shadow Beast (Shadow B) (stats)
HP: 16/16 | AC: 12 | Speed: 40 ft.
Sunlight Weakness. While in sunlight, the shadow has disadvantage on attack rolls, ability checks, and saving throws.

Attack (Strength Drain vs Z4) 「action」
Last edited December 1, 2018 2:48 am

Rolls

Attack (Leylin) - (1d20+6)

(9) + 6 = 15

Damage (piercing) - (1d8+4)

(8) + 4 = 12

Attack (Shadow A vs Z12) - (1d20+4, 1d20+4)

1d20+4 : (18) + 4 = 22

1d20+4 : (9) + 4 = 13

Attack (Shadow B vs Z4) - (1d20+4)

(8) + 4 = 12

Strength Drain Z12 (necrotic damage + 1d4 STR reduce) - (2d6+2, 1d4)

2d6+2 : (52) + 2 = 9

1d4 : (3) = 3

Strength Drain Z4 (necrotic damage + 1d4 STR reduce) - (2d6+2, 1d4)

2d6+2 : (66) + 2 = 14

1d4 : (4) = 4

Dec 1, 2018 2:50 am
Z12 is at -3 total strength which still only drops the damage mod to 0...z4 is at -4 str dropping the mod to -1

I think you are getting 12 and 4 backwards.
Dec 1, 2018 2:51 am
OOC:
Well, now they are at -6 and -8 STR :D
Dec 1, 2018 2:54 am
Undead fortitude...

Now I’m getting messed up. 1st one is dc 14, still failed. Z12 is dead.

Second one is dc 19 and both Zombies are destroyed.

Rolls

Z12 Dc19 - (1D20+3)

(10) + 3 = 13

Z4 dc19 - (1D20+3)

(3) + 3 = 6

Dec 1, 2018 3:57 am
seeing the zombies move from me to the other Beberal yell Quickly into the courtyard! They are comin your way!

if i'm able to see 11 ill shot if not then pew pew #6

Rolls

Shortbow -> #11 if possible or #6 (dis if applic) - (1d20+5, 1d20+5, 1d6+3)

1d20+5 : (15) + 5 = 20

1d20+5 : (17) + 5 = 22

1d6+3 : (2) + 3 = 5

sneak if #11 - (2d6)

(32) = 5

Dec 1, 2018 4:21 am
OOC:
What about Leylin's movement? Is he able to get to some elevated position?
Dec 1, 2018 3:07 pm
Gu’lorg focuses his concentration into moving the sphere up, over to zombie 8.

He then looks to the zombies ambling towards Spark and says, Nuh uh!

After some finger movement, a shard of ice heads towards zombie 1 and explodes when it reaches his target.

He then runs next to the paladin, saying to Droop: Droop’lorg, ghuul Bargrivyek hac o arthaal shuugarlaan arlac den daar.
OOC:
Bonus Action: move flaming sphere to zombie #8
Action: Ice Knife (aimed at z1)
Move: run just below Spark
[ +- ] In Goblin
[ +- ] 1st lvl: Ice Knife (Conjuration)
[ +- ] 2nd lvl: Flaming Sphere (Conjuration)
Last edited December 1, 2018 3:08 pm

Rolls

Flaming Sphere Fire vs Z8 (DC 13 Dex save for half) - (2d6)

(51) = 6

Ice knife vs Z1 (piercing dmg) - (1d20+5, 1d10)

1d20+5 : (16) + 5 = 21

1d10 : (4) = 4

Cold dmg from ice explosion (DC 13 Dex save negates) - (2d6)

(51) = 6

Dec 1, 2018 3:07 pm
Kuroi says:
OOC:
What about Leylin's movement? Is he able to get to some elevated position?
OOC:
Overlooked - Leylin can either work up the stairs behind him or go next to the body like he mentioned. The tower, while a ruin, has walls that are too tall to climb in one turn(30’), so you can attempt to climb them, with an athletics check, you would move at half movement

Bebaral hits #6 with his bow, the arrow penetrating the rotting skin and flying right through into the ground on the other side. The zombie turns its attention back in your direction.
Gu’lorg’s sphere slams into #8 burning its flesh, followed up by the jagged arcane life exploding into #1. The zombie crumples to the ground.

Droop looks at Gu’lorg with fear and sadness and says, Droop an tuugec before taking off in a dash as fast as he can away from the Zombies.
[ +- ] Goblin
OOC:
In Progress

Rolls

Z8 dex Save against sphere - (1D20-2)

(8) - 2 = 6

Dex saves vs Ice knife - (1D20-2, 1D20-2, 1D20-2, 1D20-2)

1D20-2 : (9) - 2 = 7

1D20-2 : (4) - 2 = 2

1D20-2 : (19) - 2 = 17

1D20-2 : (8) - 2 = 6

Z1 undead fortitude dc15 - (1D20+3)

(1) + 3 = 4

Droop wis save w/advantage - (1D20-2, 1d20-2)

1D20-2 : (7) - 2 = 5

1d20-2 : (8) - 2 = 6

Dec 1, 2018 3:55 pm
Spark and Nine are up
Dec 1, 2018 4:25 pm
OOC:
Leylin would be next to the wizard's body then
Dec 2, 2018 7:25 pm
OOC:
chief12justice says:

After some finger movement, a shard of ice heads towards zombie 1 and explodes when it reaches his target.
i have a card from a game "Dungeon Mayham" its called the "finger wag of judgement"
Dec 3, 2018 3:30 pm
I hear Gu'lorg speaking in goblin behind me and saying what sounds to me like curses, so I guess I'm standing in the way. I move around the zombie and, noticing the ideal position where I end up: I take a cautious step forward with my shield protecting me from the fire, throw a lightning leash to the zombie standing on the opposite side of the Flaming Sphere, and try to slam him into it after what I cautiously step back.

Movement: 1W, 2N, 1E (20ft)
Action: Lightning lure
Movement, 2nd part: 1W (total 25ft)
[ +- ] Lightning Lure
OOC:
Ninja zombie make a 20 DEX save!
Last edited December 3, 2018 3:32 pm

Rolls

Lightning Lure STR save: Zombie #7 (VS 13) - (1d20)

(9) = 9

Lightning Lure dmg (lightning, if failed above save) - (1d8)

(5) = 5

Flaming Sphere DEX save? (if failed above save) - (1d20)

(20) = 20

Flaming Sphere dmg? (fire, if failed all above saves, half on fail) - (2d6)

(23) = 5

Dec 3, 2018 3:55 pm
OOC:
If he fails the save on lure - I'd put him at disadvantage or autofail on Dex saves. But it's up to DM :)
Dec 4, 2018 11:58 pm
OOC:
You are good because you still have plenty of movement but the zombie corpses are creating difficult terrain as an FYI to all.

So what I'm gonna say is that he fails the lure save and gets pulled into the flaming sphere but cant move through it. so he stops adjacent to the sphere leaving him outside the range of the lightning damage but he will autofail the dex save for the flaming sphere as he is getting pulled into it.
The electrical whip extends, wrapping around the zombie and pulls him right into the spinning ball of flame.
OOC:
Nine is up.
Dec 5, 2018 8:19 pm
Nine continues pressing the enemy, attacking zombies left and right.
[ +- ] Reckless Attack

Rolls

Attack on z11, advantage for reckless attack - (1d20+6, 1d20+6)

1d20+6 : (8) + 6 = 14

1d20+6 : (14) + 6 = 20

slashing+rage and necrotic damage - (1d12+6, 1d6+1)

1d12+6 : (4) + 6 = 10

1d6+1 : (5) + 1 = 6

Dec 6, 2018 2:49 am
Nine's Great Axe claims another of the undead, cleaving the creature in half.

#6 turns his attention back towards Bebaral after hearing the halfing shout.

#7 see's Gu'lorg and moves towards him, and attempts to slam his body into the hobgoblin but fails.

#8 follows suit in attacking Gu'lorg. He manages to run into the Wizard, who manages to maintain his concentration on his Flaming Sphere.

#10 attacks Spark but is easily defended against.

Rolls

Undead Fortitude DC21 - (1d20+3)

(11) + 3 = 14

#7>Gu'lorg Slam - (1d20+3, 1d6+1)

1d20+3 : (7) + 3 = 10

1d6+1 : (2) + 1 = 3

#8>Gu'lorg Slam - (1d20+3, 1d6+1)

1d20+3 : (16) + 3 = 19

1d6+1 : (3) + 1 = 4

Gu'lorg Concentration Check DC10 - (1d20+1)

(14) + 1 = 15

#10>Spark - (1d20+3, 1d6+1)

1d20+3 : (10) + 3 = 13

1d6+1 : (2) + 1 = 3

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