LMoT - Nightal 30, 1491
Attack (Crossbow vs Zombie #11) 「action」
Both Shadow Beasts turn into threads of smoke and move through cracks in the walls. There they pounce on zombies, but sudden ray of the sunlight interrupts one midflight and it misses its mark.
Move (SA to Z11 or Z10. Speed 40ft) 「movement」
Move (SB to Z10) 「movement」
Rolls
Attack (Leylin vs Z11) - (1d20+6)
(3) + 6 = 9
Damage (piercing) - (1d8+4)
(8) + 4 = 12
Attack (Shadow B vs Z10) - (1d20+4, 1d20+4)
1d20+4 : (1) + 4 = 5
1d20+4 : (5) + 4 = 9
Attack (Shadow A vs Z11/10) - (1d20+4, 1d20+4)
1d20+4 : (9) + 4 = 13
1d20+4 : (11) + 4 = 15
Strength Drain Z11/10 (necrotic damage + 1d4 STR reduce) - (2d6+2, 1d4)
2d6+2 : (62) + 2 = 10
1d4 : (2) = 2
Movement: 2 south, 1 east (20ft with diff terrain)
Action: Green shocking blade > Z8
Rolls
Green-shocking blade secondary damage > Z7 - (0d2+3)
() + 3 = 3
Green-shocking blade > Z8 - (1d20+6, 1d6+4)
1d20+6 : (12) + 6 = 18
1d6+4 : (3) + 4 = 7
Moving south 1 and eat 2, ending up adjacent to Z10, z7, and z8.
Attacking Z7
Rolls
Attack on z7, advantage for reckless - (1d20+6, 1d20+6)
1d20+6 : (1) + 6 = 7
1d20+6 : (20) + 6 = 26
slashing+rage and necrotic damage - (1d12+6, 1d6+1)
1d12+6 : (4) + 6 = 10
1d6+1 : (1) + 1 = 2
Spark inserts himself into the heat of the fray, green energy flashing and rending zombie flesh.
Old Owl Well
Rolls
Shortbow (dis) & Dmg - (1d20+5, 1d20+5, 1d6+3)
1d20+5 : (11) + 5 = 16
1d20+5 : (14) + 5 = 19
1d6+3 : (5) + 3 = 8
He disengages, seeing his allies have helped, and steps away from the zombies.
Action: disengage
Move Action: Move left 2 squares.
Rolls
Flaming Sphere dmg (DC 13 Reflex Save by zombie 8) - (2d6)
(34) = 7
The remaining zombie makes an attack at shadow A and damages it’s form.
PCs are up
Rolls
DC13 undead fortitude - (1D20+3)
(7) + 3 = 10
Z7 dex Save - (1D20-2)
(16) - 2 = 14
Z8 undead fortitude dc 8 - (1D20+3)
(2) + 3 = 5
Z10>SA - (1d20+2, 1d6)
1d20+2 : (10) + 2 = 12
1d6 : (6) = 6
After making sure that wizard isn't coming back - he will start checking his body for ... well, anything of interest. I'll give you straight d20 in case it's needed.
Rolls
Just in case - (1d20)
(4) = 4
HP: 12/16 | AC: 12 | Speed: 40 ft.
Sunlight Weakness. While in sunlight, the shadow has disadvantage on attack rolls, ability checks, and saving throws.
Shadow Beast (Shadow B) (stats)
HP: 16/16 | AC: 12 | Speed: 40 ft.
Sunlight Weakness. While in sunlight, the shadow has disadvantage on attack rolls, ability checks, and saving throws.
Sp only second one damages zombie
Rolls
Attack (Shadow A) - (1d20+4, 1d20+4)
1d20+4 : (3) + 4 = 7
1d20+4 : (7) + 4 = 11
Attack (Shadow B) - (1d20+4, 1d20+4)
1d20+4 : (12) + 4 = 16
1d20+4 : (14) + 4 = 18
Strength Drain (necrotic damage + 1d4 STR reduce) - (2d6+2, 1d4)
2d6+2 : (64) + 2 = 12
1d4 : (2) = 2
Rolls
Ray of frost - (1d20+5, 1d8)
1d20+5 : (14) + 5 = 19
1d8 : (4) = 4
Rolls
attack at advantage for reckless - (1d20+6, 1d20+6)
1d20+6 : (11) + 6 = 17
1d20+6 : (8) + 6 = 14
slashing+rage and necrotic damage - (1d12+6, 1d6+1)
1d12+6 : (2) + 6 = 8
1d6+1 : (1) + 1 = 2
Rolls
Pew - (1d20+5, 1d20+5)
1d20+5 : (14) + 5 = 19
1d20+5 : (12) + 5 = 17
Dmg - (1d6+3)
(2) + 3 = 5
Sneak (if applicable - (2d6)
(24) = 6
Movement : 2 south
Action : Lightning Lure
Rolls
AoO Zombie #10 > Spark - (1d20)
(18) = 18
Lightning Lure STR save for Zombie #10 - (1d20)
(20) = 20
Lightning Lure dmg > Z10 - (1d8)
(8) = 8
One Shadow misses while the other hits the last zombie soundly, drawing even more of its strength. The zombie seems about to his lose its footing and then tumbles to the ground unmoving.
Combat Ended.
Rolls
Undead Fortitude DC 17 - (1d20+3)
(10) + 3 = 13