LMoT - Nightal 30, 1491

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Dec 6, 2018 8:38 am
  Peeking from behind the tent I let loose another bolt at one of the zombies that still standing.

Attack (Crossbow vs Zombie #11) 「action」
  Both Shadow Beasts turn into threads of smoke and move through cracks in the walls. There they pounce on zombies, but sudden ray of the sunlight interrupts one midflight and it misses its mark.

Move (SA to Z11 or Z10. Speed 40ft) 「movement」
Move (SB to Z10) 「movement」
Last edited December 6, 2018 8:47 am

Rolls

Attack (Leylin vs Z11) - (1d20+6)

(3) + 6 = 9

Damage (piercing) - (1d8+4)

(8) + 4 = 12

Attack (Shadow B vs Z10) - (1d20+4, 1d20+4)

1d20+4 : (1) + 4 = 5

1d20+4 : (5) + 4 = 9

Attack (Shadow A vs Z11/10) - (1d20+4, 1d20+4)

1d20+4 : (9) + 4 = 13

1d20+4 : (11) + 4 = 15

Strength Drain Z11/10 (necrotic damage + 1d4 STR reduce) - (2d6+2, 1d4)

2d6+2 : (62) + 2 = 10

1d4 : (2) = 2

Dec 6, 2018 12:06 pm
OOC:
I should have expected it but hey: Spark isn't the greatest strategist around :D
Enemies around me fall like red leaves in Marpenoth while others are surrounding my hobgoblin friend. So I swiftly move to interpose myself between Gu'lorg and the zombies, attacking the one closer to him.

Movement: 2 south, 1 east (20ft with diff terrain)
Action: Green shocking blade > Z8
OOC:
Forgot to put it in the attack : damage to Z8 is piercing and damage to Z7 is lightning.
Last edited December 6, 2018 12:09 pm

Rolls

Green-shocking blade secondary damage > Z7 - (0d2+3)

() + 3 = 3

Green-shocking blade > Z8 - (1d20+6, 1d6+4)

1d20+6 : (12) + 6 = 18

1d6+4 : (3) + 4 = 7

Dec 6, 2018 1:23 pm
A loud humming comes from Nine as the construct looks around for more undead. Spotting them near it's new hobgoblin companion, the barbarian takes off, swinging the axe at another zombie.
OOC:
Going Reckless again
Moving south 1 and eat 2, ending up adjacent to Z10, z7, and z8.
Attacking Z7

Rolls

Attack on z7, advantage for reckless - (1d20+6, 1d20+6)

1d20+6 : (1) + 6 = 7

1d20+6 : (20) + 6 = 26

slashing+rage and necrotic damage - (1d12+6, 1d6+1)

1d12+6 : (4) + 6 = 10

1d6+1 : (1) + 1 = 2

Dec 6, 2018 1:34 pm
OOC:
1 and 20. That is very reckless :D
Dec 6, 2018 9:06 pm
Leylin sinks an arrow into the form of the undead humanoid and it ceases its movement, meanwhile Shadow A draws strength from another zombie while hurting its form as well.
Spark inserts himself into the heat of the fray, green energy flashing and rending zombie flesh.
OOC:
Based on turns posted and how I interpret it, Spark is in the same square Nine was heading to...he has plenty of movement so I had him come around the other side of Gu'lorg to still attack 7.
Nine makes his way around Gu'lorg and with a scream drives his axe into and through #7. Pieces are all the remain of the zombie.
OOC:
Bebaral and Gu'lorg are up
Roster Status

Old Owl Well
Dec 6, 2018 9:19 pm
OOC:
How high are walls?
Dec 6, 2018 9:43 pm
OOC:
Come on slay #6
if that drops him i wanna try and make it over to the wall if possible.
Last edited December 6, 2018 9:43 pm

Rolls

Shortbow (dis) & Dmg - (1d20+5, 1d20+5, 1d6+3)

1d20+5 : (11) + 5 = 16

1d20+5 : (14) + 5 = 19

1d6+3 : (5) + 3 = 8

Dec 6, 2018 11:55 pm
OOC:
Round 6/10 of flaming sphere.
Gu’lorg swings the ball of fire around 7, whacking at zombie #8.

He disengages, seeing his allies have helped, and steps away from the zombies.
OOC:
Bonus Action: Flaming Sphere at zombie 8
Action: disengage
Move Action: Move left 2 squares.

Rolls

Flaming Sphere dmg (DC 13 Reflex Save by zombie 8) - (2d6)

(34) = 7

Dec 7, 2018 3:21 am
OOC:
walls are 10’ tall(I think that’s what I said previously but too lazy to look) where they are solid.
Bebaral shoots the zombie in the head and it falls to the ground and stops moving.
OOC:
Check the map and make sure you are good where I put you. You could move the same distance off the tree in any direction

OOC:
z7 was dead and I forgot to mark in on the map.
Z8 saves and avoids full damage from the sphere, but the flames still overtake its form and it crumbles into ash.
The remaining zombie makes an attack at shadow A and damages it’s form.
OOC:
In progress...

PCs are up

Rolls

DC13 undead fortitude - (1D20+3)

(7) + 3 = 10

Z7 dex Save - (1D20-2)

(16) - 2 = 14

Z8 undead fortitude dc 8 - (1D20+3)

(2) + 3 = 5

Z10>SA - (1d20+2, 1d6)

1d20+2 : (10) + 2 = 12

1d6 : (6) = 6

Dec 7, 2018 7:59 am
  Leaving my summons to finish up with undead, I kneel next to the wizard's body and quickly verify that he is indeed dead. Because necromancers can be ... surprisingly lively.
OOC:
I'm pretty sure that he's D.E.D. Dead. But Leylin has doubts :)
After making sure that wizard isn't coming back - he will start checking his body for ... well, anything of interest. I'll give you straight d20 in case it's needed.

Rolls

Just in case - (1d20)

(4) = 4

Dec 7, 2018 8:00 am
OOC:
Shadow Beasts still has their orders to attack zombies and they keep doing that...
Shadow Beast (Shadow A) (stats)
HP: 12/16 | AC: 12 | Speed: 40 ft.
Sunlight Weakness. While in sunlight, the shadow has disadvantage on attack rolls, ability checks, and saving throws.

Shadow Beast (Shadow B) (stats)
HP: 16/16 | AC: 12 | Speed: 40 ft.
Sunlight Weakness. While in sunlight, the shadow has disadvantage on attack rolls, ability checks, and saving throws.
OOC:
I'm pretty sure that 7 won't do :)
Sp only second one damages zombie
Last edited December 7, 2018 8:07 am

Rolls

Attack (Shadow A) - (1d20+4, 1d20+4)

1d20+4 : (3) + 4 = 7

1d20+4 : (7) + 4 = 11

Attack (Shadow B) - (1d20+4, 1d20+4)

1d20+4 : (12) + 4 = 16

1d20+4 : (14) + 4 = 18

Strength Drain (necrotic damage + 1d4 STR reduce) - (2d6+2, 1d4)

2d6+2 : (64) + 2 = 12

1d4 : (2) = 2

Dec 7, 2018 12:34 pm
OOC:
Round 7/10 of flaming sphere
Gu’lorg dispels the flame ball, and then he aims his palm at the remaining zombie, shooting it with a ray of frost.

Rolls

Ray of frost - (1d20+5, 1d8)

1d20+5 : (14) + 5 = 19

1d8 : (4) = 4

Dec 7, 2018 1:41 pm
OOC:
If any are left
Nine strides to the remaining zombie, slashing at the undead thing.

Rolls

attack at advantage for reckless - (1d20+6, 1d20+6)

1d20+6 : (11) + 6 = 17

1d20+6 : (8) + 6 = 14

slashing+rage and necrotic damage - (1d12+6, 1d6+1)

1d12+6 : (2) + 6 = 8

1d6+1 : (1) + 1 = 2

Dec 7, 2018 5:20 pm
Bebaral would make his way down the wall towards the zombies and attacks if applicable.

Rolls

Pew - (1d20+5, 1d20+5)

1d20+5 : (14) + 5 = 19

1d20+5 : (12) + 5 = 17

Dmg - (1d6+3)

(2) + 3 = 5

Sneak (if applicable - (2d6)

(24) = 6

Dec 9, 2018 12:56 am
OOC:
Sorry for the delay, I'm abroad again and didn't check the thread.
The flaming orb came too close to me, so I'll jump out of it's reach and drag the remaining zombie with me. I don't know what the frightening shadows things are, but I'll move away from them too!

Movement : 2 south
Action : Lightning Lure

Rolls

AoO Zombie #10 > Spark - (1d20)

(18) = 18

Lightning Lure STR save for Zombie #10 - (1d20)

(20) = 20

Lightning Lure dmg > Z10 - (1d8)

(8) = 8

Dec 9, 2018 1:04 am
As far as Leylin can tell, the Mage is very clearly dead. He does not have anything on his person other than his robe.
One Shadow misses while the other hits the last zombie soundly, drawing even more of its strength. The zombie seems about to his lose its footing and then tumbles to the ground unmoving.



Combat Ended.

Rolls

Undead Fortitude DC 17 - (1d20+3)

(10) + 3 = 13

Dec 9, 2018 12:26 pm
  After finishing with wizard, I move to his tent. I'm mostly interested in any records - journals, notes, etc. Also - books.
OOC:
Shadows will disappear shortly - they have 1 minute duration with about 30 seconds left.
Dec 9, 2018 6:58 pm
OOC:
what are the shadows doing when your not in combat? just chillin? because if i am able i'd jog down the wall and see the "enemies" and ready to attack.
Dec 9, 2018 9:22 pm
No books, but a bunch of writings in a foreign language you do not understand. Also in the tent is a chest filled with a leather bag containing 35 sp, 20 ep, 20 gp, 5 pp, one pearl, a potion of healing, a scroll inside a bone tube (A Sorcerer, Warlock or Wizard recognizes it as a scroll of Darkness), a tiny jeweled box containing a ring.
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